My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Baby Dragon Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Baby Dragon Balloon
Fireball
Goblin Gang Baby Dragon Balloon
Poison
Bats Goblin Gang Balloon
Lightning
Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Goblin Gang Fireball Valkyrie Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Baby Dragon
Arrows
Fireball Mirror Balloon
Goblin Gang
Valkyrie Mirror Baby Dragon Balloon
Fireball
Arrows Mirror Baby Dragon
Valkyrie
Bats Balloon Goblin Gang Baby Dragon
Mirror
Arrows Fireball Goblin Gang Balloon
Baby Dragon
Bats Goblin Gang Fireball Valkyrie Balloon
Balloon
Bats Arrows Valkyrie Goblin Gang Mirror Baby Dragon

Defense Synergies 2 9

Bats
Valkyrie Baby Dragon
Arrows
Mirror Fireball Valkyrie
Goblin Gang
Valkyrie Mirror
Fireball
Mirror Arrows Valkyrie
Valkyrie
Bats Arrows Goblin Gang Fireball Mirror Baby Dragon
Mirror
Arrows Fireball Goblin Gang Valkyrie
Baby Dragon
Bats Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Bats Goblin Gang Valkyrie
Goblin Gang Bats Valkyrie
Bats Goblin Gang Valkyrie
Arrows Fireball Valkyrie
Arrows Goblin Gang Fireball Bats Valkyrie Baby Dragon
Bats Arrows Goblin Gang Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Goblin Gang
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Arrows Fireball Baby Dragon
Arrows Bats Goblin Gang Fireball Baby Dragon
Bats Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bats Arrows Goblin Gang Baby Dragon
Goblin Gang
Goblin Gang Fireball
Bats Arrows Goblin Gang Fireball Valkyrie
Arrows Fireball Bats Goblin Gang Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Bats Fireball
Goblin Gang Valkyrie Bats Arrows Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Arrows Goblin Gang Valkyrie Baby Dragon
Goblin Gang Bats Valkyrie
Goblin Gang Valkyrie Bats Fireball
Goblin Gang Valkyrie
Arrows Fireball Bats Goblin Gang Baby Dragon
Goblin Gang Bats Fireball Valkyrie
Valkyrie
Bats Fireball Valkyrie Baby Dragon
Goblin Gang
Bats Valkyrie
Arrows Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Goblin Gang Bats Fireball Valkyrie Baby Dragon
Bats Arrows Valkyrie Fireball Baby Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Bats Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball Valkyrie
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Bats Arrows Fireball Baby Dragon
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon
Fireball

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