My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Cannon Cart Inferno Dragon
Giant Snowball
Bats Goblin Gang Wall Breakers Inferno Dragon
Zap
Bats Goblin Gang Wall Breakers Cannon Cart Inferno Dragon
Barbarian Barrel
Goblin Gang Wall Breakers Cannon Cart
The Log
Goblin Gang Wall Breakers Cannon Cart
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Wall Breakers
Royal Delivery
Bats Goblin Gang Wall Breakers Cannon Cart Inferno Dragon
Fireball
Goblin Gang Wall Breakers Cannon Cart Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Cannon Cart Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Fireball Inferno Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Cannon Cart Inferno Dragon
Arrows
Fireball Wall Breakers Cannon Cart Mega Knight
Goblin Gang
Cannon Cart
Fireball
Arrows Wall Breakers Mega Knight
Wall Breakers
Bats Arrows Fireball Mega Knight
Cannon Cart
Bats Arrows Goblin Gang
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Fireball Wall Breakers

Defense Synergies 1 9

Bats
Cannon Cart Inferno Dragon Mega Knight
Arrows
Mega Knight Fireball Cannon Cart
Goblin Gang
Cannon Cart Inferno Dragon
Fireball
Arrows Mega Knight
Wall Breakers
Cannon Cart
Bats Arrows Goblin Gang
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Arrows Bats Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball
Inferno Dragon Bats Goblin Gang Cannon Cart Mega Knight
Goblin Gang Mega Knight Bats Cannon Cart Inferno Dragon
Inferno Dragon Bats Goblin Gang Cannon Cart Mega Knight
Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Bats Cannon Cart Mega Knight
Bats Inferno Dragon Arrows Goblin Gang Fireball
Arrows Fireball Cannon Cart Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Cannon Cart Mega Knight
Bats Goblin Gang Arrows Fireball Cannon Cart Mega Knight
Arrows Inferno Dragon Bats Goblin Gang Fireball
Mega Knight Bats Goblin Gang Fireball Cannon Cart
Fireball Mega Knight Bats Arrows Goblin Gang Cannon Cart
Inferno Dragon Goblin Gang Cannon Cart Mega Knight
Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Fireball Cannon Cart
Arrows Fireball Mega Knight Bats Goblin Gang Cannon Cart
Arrows Bats Fireball Cannon Cart Inferno Dragon Mega Knight
Cannon Cart Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Cannon Cart
Fireball Arrows Goblin Gang Cannon Cart Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Cannon Cart
Goblin Gang Mega Knight Bats Fireball Cannon Cart
Goblin Gang Cannon Cart Inferno Dragon Mega Knight
Arrows Fireball Bats Goblin Gang
Goblin Gang Bats Fireball Cannon Cart
Mega Knight Cannon Cart Inferno Dragon
Mega Knight Bats Fireball Cannon Cart Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Cannon Cart
Mega Knight Arrows Fireball
Cannon Cart Mega Knight Goblin Gang Fireball
Fireball Cannon Cart Mega Knight
Goblin Gang Bats Fireball Cannon Cart Inferno Dragon
Bats Arrows Mega Knight Fireball Cannon Cart Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Cannon Cart
Cannon Cart Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball Cannon Cart
Fireball Arrows
Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart
Arrows Fireball Cannon Cart Mega Knight
Arrows Fireball
Bats
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Cannon Cart
Arrows Fireball Mega Knight
Inferno Dragon
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball
Bats Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Goblin Gang Fireball Cannon Cart
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Cannon Cart Mega Knight
Arrows Fireball
Arrows Fireball
Cannon Cart Mega Knight
Bats Goblin Gang Fireball
Bats Fireball
Fireball Cannon Cart Mega Knight
Cannon Cart Inferno Dragon
Fireball Mega Knight

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