My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel Ice Wizard
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel Ice Wizard
Fireball
Goblin Gang Firecracker Goblin Barrel Ice Wizard
Poison
Bats Goblin Gang Firecracker Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Goblin Barrel Ice Wizard Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Bats Goblin Gang Goblin Barrel Mega Knight
Goblin Barrel
Goblin Gang Bats Arrows Firecracker Ice Wizard Mega Knight
Poison
Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Bats Arrows Firecracker Goblin Barrel Poison

Defense Synergies 1 11

Bats
Firecracker Ice Wizard Mega Knight
Arrows
Mega Knight Ice Wizard
Goblin Gang
Firecracker Ice Wizard
Firecracker
Bats Goblin Gang Ice Wizard Mega Knight
Goblin Barrel
Poison
Ice Wizard Mega Knight
Ice Wizard
Bats Arrows Goblin Gang Firecracker Poison Mega Knight
Mega Knight
Arrows Bats Firecracker Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Goblin Gang Firecracker Ice Wizard Mega Knight
Goblin Gang Mega Knight Bats Ice Wizard
Bats Goblin Gang Firecracker Ice Wizard Mega Knight
Arrows Firecracker Poison Mega Knight
Arrows Goblin Gang Bats Firecracker Ice Wizard Mega Knight
Bats Arrows Goblin Gang Firecracker Poison Ice Wizard
Arrows Poison Mega Knight
Goblin Gang Ice Wizard
Goblin Gang Firecracker Ice Wizard Mega Knight
Bats Goblin Gang Poison Ice Wizard Arrows Firecracker Mega Knight
Arrows Bats Goblin Gang Firecracker Poison Ice Wizard
Mega Knight Bats Goblin Gang Ice Wizard
Mega Knight Bats Arrows Goblin Gang Firecracker Poison
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Poison
Arrows Mega Knight Bats Goblin Gang Firecracker Ice Wizard
Arrows Poison Bats Firecracker Ice Wizard Mega Knight
Goblin Gang Mega Knight Bats Arrows Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Poison Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight
Arrows Firecracker Poison Bats Goblin Gang Ice Wizard
Goblin Gang Bats Ice Wizard
Mega Knight
Mega Knight Bats Firecracker Poison
Goblin Gang
Mega Knight Bats
Mega Knight Arrows Poison
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Firecracker Poison
Bats Arrows Poison Mega Knight Firecracker Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison Ice Wizard
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker Mega Knight
Arrows Firecracker Poison Bats Ice Wizard
Arrows Firecracker Poison
Arrows Poison Firecracker Ice Wizard
Arrows Poison Firecracker
Bats Goblin Gang Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Mega Knight
Arrows Poison
Bats
Arrows Firecracker Poison Mega Knight
Arrows Firecracker Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Ice Wizard Mega Knight
Arrows Firecracker Poison Ice Wizard
Arrows Poison Mega Knight
Poison Arrows Firecracker
Poison Bats Arrows Firecracker Ice Wizard
Bats Firecracker Poison
Poison Arrows Mega Knight
Arrows Firecracker Poison
Mega Knight
Arrows Firecracker Poison
Bats Goblin Gang
Poison Arrows Firecracker Ice Wizard
Arrows
Poison Goblin Gang Firecracker Mega Knight
Arrows Firecracker Poison
Arrows Poison
Firecracker Mega Knight
Bats Goblin Gang Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Mega Knight
Firecracker Mega Knight

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