My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Ghost Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon Ram Rider
Giant Snowball
Bats Goblin Gang Inferno Dragon Ram Rider
Zap
Bats Goblin Gang Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Royal Ghost
The Log
Goblin Gang Firecracker Ram Rider
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Royal Ghost Inferno Dragon Ram Rider
Fireball
Goblin Gang Firecracker Inferno Dragon Ram Rider
Poison
Bats Goblin Gang Firecracker
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Firecracker Royal Ghost Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Inferno Dragon Ram Rider
Arrows
Ram Rider
Goblin Gang
Firecracker Royal Ghost
Firecracker
Bats Goblin Gang Inferno Dragon Ram Rider
The Log
Ram Rider
Royal Ghost
Goblin Gang Ram Rider
Inferno Dragon
Bats Firecracker
Ram Rider
Bats Arrows Firecracker The Log Royal Ghost

Defense Synergies 1 9

Bats
Firecracker The Log Inferno Dragon
Arrows
Goblin Gang
Firecracker The Log Inferno Dragon
Firecracker
The Log Bats Goblin Gang
The Log
Firecracker Bats Goblin Gang Royal Ghost Inferno Dragon Ram Rider
Royal Ghost
The Log
Inferno Dragon
Bats Goblin Gang The Log
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Ram Rider
Inferno Dragon Bats Goblin Gang Firecracker The Log Ram Rider
Goblin Gang Ram Rider Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Firecracker Ram Rider
Arrows Firecracker The Log
Arrows Goblin Gang The Log Bats Firecracker Royal Ghost
Bats Inferno Dragon Ram Rider Arrows Goblin Gang Firecracker
Arrows The Log Ram Rider
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Royal Ghost
Bats Goblin Gang Arrows Firecracker The Log Royal Ghost Ram Rider
Arrows Inferno Dragon Bats Goblin Gang Firecracker Ram Rider
Bats Goblin Gang The Log Ram Rider
Bats Arrows Goblin Gang Firecracker The Log Royal Ghost
Inferno Dragon Goblin Gang Ram Rider
Goblin Gang The Log Inferno Dragon Ram Rider
Bats Arrows Goblin Gang Firecracker
Arrows Bats Goblin Gang Firecracker The Log Royal Ghost Ram Rider
Arrows The Log Bats Firecracker Royal Ghost Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Goblin Gang Royal Ghost Bats Arrows Firecracker The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost
Arrows Goblin Gang Firecracker The Log Royal Ghost Inferno Dragon
Goblin Gang Bats The Log Ram Rider
Goblin Gang Bats The Log Ram Rider
Goblin Gang Inferno Dragon Ram Rider
Arrows Firecracker Bats Goblin Gang Ram Rider
Goblin Gang Bats Ram Rider
Inferno Dragon
Bats Firecracker The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Arrows The Log
Goblin Gang Ram Rider
Firecracker
Goblin Gang Bats Firecracker The Log Inferno Dragon
Bats Arrows Firecracker The Log Royal Ghost Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Royal Ghost
Arrows Firecracker The Log Royal Ghost Ram Rider
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Bats Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Bats Goblin Gang
Firecracker Arrows The Log Ram Rider
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Inferno Dragon
Arrows Firecracker The Log Royal Ghost Ram Rider
Arrows The Log Ram Rider
Arrows Firecracker The Log
Bats Arrows Firecracker
Bats Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Bats Goblin Gang
Arrows Firecracker Ram Rider
Arrows The Log
Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log Royal Ghost
Inferno Dragon
Firecracker

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