My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Miner
Fireball
Goblin Gang Firecracker Bomb Tower
Poison
Bats Goblin Gang Firecracker Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Miner Mini P.E.K.K.A Bomb Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Miner Mega Knight
Goblin Gang
Miner Firecracker Mini P.E.K.K.A
Firecracker
Miner Bats Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Mega Knight
Bomb Tower
Miner
Bats Goblin Gang Firecracker Arrows Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Miner

Defense Synergies 1 15

Bats
Firecracker Mini P.E.K.K.A Bomb Tower Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Bomb Tower
Goblin Gang
Firecracker Mini P.E.K.K.A Bomb Tower Miner
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Bomb Tower Mega Knight
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Bomb Tower
Bomb Tower
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Miner
Goblin Gang Mega Knight
Mega Knight
Arrows Bats Firecracker Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bomb Tower Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Mini P.E.K.K.A Bomb Tower Mega Knight Bats
Mini P.E.K.K.A Bomb Tower Bats Goblin Gang Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Bomb Tower Mega Knight
Arrows Goblin Gang Bats Firecracker Bomb Tower Mega Knight
Bats Arrows Goblin Gang Firecracker Bomb Tower
Arrows Bomb Tower Mega Knight
Mini P.E.K.K.A Goblin Gang Bomb Tower
Goblin Gang Firecracker Mini P.E.K.K.A Miner Mega Knight
Bats Goblin Gang Arrows Firecracker Bomb Tower Mega Knight
Arrows Bats Goblin Gang Firecracker
Mini P.E.K.K.A Bomb Tower Mega Knight Bats Goblin Gang
Bomb Tower Mega Knight Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Bomb Tower Mega Knight
Bomb Tower Goblin Gang Mini P.E.K.K.A Mega Knight
Bomb Tower Mega Knight Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Bomb Tower Mega Knight Bats Goblin Gang Firecracker
Arrows Bomb Tower Bats Firecracker Mega Knight
Mini P.E.K.K.A Bomb Tower
Goblin Gang Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Bomb Tower Miner Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Bomb Tower
Goblin Gang Mini P.E.K.K.A Mega Knight Bats
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Firecracker Bats Goblin Gang Bomb Tower
Goblin Gang Mini P.E.K.K.A Bats Bomb Tower
Mini P.E.K.K.A Mega Knight Bomb Tower
Mega Knight Bats Firecracker Mini P.E.K.K.A Bomb Tower
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A Bomb Tower
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang Bomb Tower
Firecracker Bomb Tower Mega Knight
Goblin Gang Bats Firecracker Mini P.E.K.K.A Bomb Tower
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Miner Arrows
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner
Arrows Miner Mega Knight
Miner Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker
Arrows
Miner Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Miner Mega Knight

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