My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Guards
Giant Snowball
Bats Goblin Gang Goblin Barrel Guards
Zap
Bats Goblin Gang Firecracker Goblin Barrel Guards
Barbarian Barrel
Goblin Gang Firecracker Tesla Goblin Barrel Guards
The Log
Goblin Gang Firecracker Goblin Barrel Guards
Earthquake
Goblin Gang Firecracker Tesla Goblin Barrel Guards
Arrows
Bats Goblin Gang Firecracker Goblin Barrel Guards
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel Guards P.E.K.K.A
Fireball
Goblin Gang Firecracker Tesla Goblin Barrel
Poison
Bats Goblin Gang Firecracker Guards
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Goblin Barrel Guards Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker P.E.K.K.A
Firecracker
Bats Goblin Gang Goblin Barrel P.E.K.K.A
Tesla
Goblin Barrel
Goblin Gang Bats Arrows Firecracker Guards P.E.K.K.A
Guards
Goblin Barrel
P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Goblin Barrel

Defense Synergies 1 12

Bats
Firecracker Tesla P.E.K.K.A
Arrows
Tesla P.E.K.K.A
Goblin Gang
Tesla Firecracker Guards P.E.K.K.A
Firecracker
Bats Goblin Gang Tesla Guards P.E.K.K.A
Tesla
Goblin Gang Bats Arrows Firecracker Guards
Goblin Barrel
Guards
Goblin Gang Firecracker Tesla
P.E.K.K.A
Bats Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Bats Goblin Gang Firecracker Tesla
Goblin Gang Tesla P.E.K.K.A Bats
Tesla P.E.K.K.A Bats Goblin Gang Firecracker Guards
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Bats Firecracker Tesla Guards
Bats Tesla Arrows Goblin Gang Firecracker
Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang
Goblin Gang Guards Firecracker Tesla
Bats Goblin Gang Guards Arrows Firecracker Tesla
Arrows Tesla Bats Goblin Gang Firecracker
Tesla P.E.K.K.A Bats Goblin Gang Guards
Bats Arrows Goblin Gang Firecracker Tesla Guards P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A
Tesla Bats Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Tesla Bats Goblin Gang Firecracker Guards
Arrows Bats Firecracker Tesla Guards
P.E.K.K.A Tesla
Goblin Gang Bats Arrows Firecracker Tesla Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Tesla P.E.K.K.A
Arrows Goblin Gang Firecracker Tesla
Goblin Gang Guards P.E.K.K.A Bats
Goblin Gang Guards P.E.K.K.A Bats Tesla
P.E.K.K.A Goblin Gang Tesla Guards
Arrows Firecracker Bats Goblin Gang Tesla
Goblin Gang Guards P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla
P.E.K.K.A Bats Firecracker
P.E.K.K.A Goblin Gang Tesla Guards
P.E.K.K.A Bats Tesla Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Goblin Gang Tesla Guards
Firecracker Tesla
Goblin Gang Tesla Guards Bats Firecracker P.E.K.K.A
Bats Arrows Firecracker Tesla P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Goblin Gang Guards
Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker Guards
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

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