My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla Electro Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Miner Electro Wizard
Fireball
Goblin Gang Firecracker Tesla Electro Wizard
Poison
Bats Goblin Gang Firecracker Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Miner Tesla Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker
Arrows
Miner Mega Knight
Goblin Gang
Miner Firecracker
Firecracker
Miner Bats Goblin Gang Mega Knight
Tesla
Miner
Bats Goblin Gang Firecracker Arrows Electro Wizard Mega Knight
Electro Wizard
Miner Mega Knight
Mega Knight
Bats Arrows Firecracker Miner Electro Wizard

Defense Synergies 2 14

Bats
Firecracker Tesla Electro Wizard Mega Knight
Arrows
Mega Knight Tesla
Goblin Gang
Tesla Firecracker Miner Electro Wizard
Firecracker
Bats Goblin Gang Tesla Electro Wizard Mega Knight
Tesla
Goblin Gang Bats Arrows Firecracker Electro Wizard
Miner
Goblin Gang Mega Knight
Electro Wizard
Bats Goblin Gang Firecracker Tesla Mega Knight
Mega Knight
Arrows Bats Firecracker Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
Bats Goblin Gang Firecracker Tesla Electro Wizard Mega Knight
Goblin Gang Tesla Mega Knight Bats Electro Wizard
Tesla Bats Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Bats Firecracker Tesla Electro Wizard Mega Knight
Bats Tesla Electro Wizard Arrows Goblin Gang Firecracker
Arrows Tesla Electro Wizard Mega Knight
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Miner Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Arrows Firecracker Tesla Mega Knight
Arrows Tesla Bats Goblin Gang Firecracker Electro Wizard
Tesla Mega Knight Bats Goblin Gang Electro Wizard
Mega Knight Bats Arrows Goblin Gang Firecracker Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard Mega Knight
Goblin Gang Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bats Arrows Goblin Gang Firecracker Electro Wizard
Arrows Tesla Mega Knight Bats Goblin Gang Firecracker Electro Wizard
Arrows Bats Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Goblin Gang Mega Knight Bats Arrows Firecracker Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Tesla Miner Mega Knight
Goblin Gang Mega Knight Bats Electro Wizard
Goblin Gang Mega Knight Bats Tesla Electro Wizard
Goblin Gang Tesla Mega Knight
Arrows Firecracker Bats Goblin Gang Tesla Electro Wizard
Goblin Gang Bats Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Bats Firecracker
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Arrows Electro Wizard
Mega Knight Goblin Gang Tesla
Firecracker Tesla Mega Knight
Goblin Gang Tesla Electro Wizard Bats Firecracker
Bats Arrows Mega Knight Firecracker Tesla Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Miner Electro Wizard
Arrows Miner
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Bats Goblin Gang Electro Wizard
Firecracker Miner Arrows Electro Wizard
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Electro Wizard
Arrows Miner Mega Knight
Miner Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Arrows Miner Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Bats Goblin Gang
Arrows Firecracker Electro Wizard
Arrows
Miner Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Miner Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: