My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Prince Bandit
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker Prince Bandit
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Bandit
The Log
Goblin Gang Firecracker Hog Rider Prince Bandit
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Hog Rider Prince Bandit
Fireball
Goblin Gang Firecracker Hog Rider Bandit
Poison
Bats Goblin Gang Firecracker
Lightning
Valkyrie Prince Bandit
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Bandit Valkyrie Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Prince Bandit
Arrows
Hog Rider Prince Bandit
Goblin Gang
Hog Rider Firecracker Valkyrie Prince Bandit
Firecracker
Hog Rider Bats Goblin Gang Valkyrie Prince Bandit
Valkyrie
Bats Hog Rider Prince Goblin Gang Firecracker Bandit
Hog Rider
Bats Arrows Goblin Gang Firecracker Valkyrie Prince Bandit
Prince
Valkyrie Bats Arrows Goblin Gang Firecracker Hog Rider
Bandit
Bats Arrows Goblin Gang Firecracker Valkyrie Hog Rider

Defense Synergies 1 15

Bats
Firecracker Valkyrie Prince Bandit
Arrows
Valkyrie Prince Bandit
Goblin Gang
Firecracker Valkyrie Prince Bandit
Firecracker
Valkyrie Bats Goblin Gang Prince Bandit
Valkyrie
Firecracker Bats Arrows Goblin Gang Prince Bandit
Hog Rider
Prince
Bats Arrows Goblin Gang Firecracker Valkyrie
Bandit
Bats Arrows Goblin Gang Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bats Goblin Gang Firecracker Valkyrie Prince Bandit
Goblin Gang Prince Bats Valkyrie Bandit
Prince Bats Goblin Gang Firecracker Valkyrie Bandit
Arrows Firecracker Valkyrie Prince
Arrows Goblin Gang Bats Firecracker Valkyrie Bandit
Bats Arrows Goblin Gang Firecracker
Arrows Valkyrie Bandit
Goblin Gang Prince
Goblin Gang Firecracker Valkyrie Prince Bandit
Bats Goblin Gang Valkyrie Arrows Firecracker Bandit
Arrows Bats Goblin Gang Firecracker
Prince Bats Goblin Gang Valkyrie Bandit
Valkyrie Bats Arrows Goblin Gang Firecracker Prince
Goblin Gang Prince Bandit
Goblin Gang Prince Bandit
Bats Arrows Goblin Gang Firecracker Valkyrie Prince
Arrows Valkyrie Bats Goblin Gang Firecracker Prince Bandit
Arrows Valkyrie Bats Firecracker Bandit
Prince
Goblin Gang Valkyrie Bats Arrows Firecracker Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince Bandit
Bandit Arrows Goblin Gang Firecracker Valkyrie Prince
Goblin Gang Bandit Bats Valkyrie Prince
Goblin Gang Valkyrie Prince Bats Bandit
Goblin Gang Valkyrie Prince Bandit
Arrows Firecracker Bats Goblin Gang
Goblin Gang Prince Bats Valkyrie Bandit
Valkyrie Prince
Bats Firecracker Valkyrie Prince Bandit
Goblin Gang
Bats Valkyrie Prince
Arrows Valkyrie Prince
Prince Goblin Gang Valkyrie Bandit
Firecracker Valkyrie
Goblin Gang Bats Firecracker Valkyrie Prince
Bats Arrows Valkyrie Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Valkyrie Prince
Arrows Firecracker Valkyrie
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats Goblin Gang Prince
Firecracker Arrows Valkyrie Prince Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker Prince
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Bats
Arrows Firecracker Prince Bandit
Arrows Firecracker Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Bandit
Arrows Prince Bandit
Arrows Firecracker Bandit
Bats Arrows Firecracker
Bats Firecracker
Arrows Bandit
Arrows Firecracker
Prince
Arrows Firecracker
Bats Goblin Gang Prince Bandit
Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie Prince
Arrows Firecracker
Arrows
Firecracker Prince
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Prince Bandit
Prince
Firecracker

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