My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Bowler Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Graveyard Skeleton King
Giant Snowball
Bats Goblin Gang Graveyard Skeleton King
Zap
Bats Goblin Gang Graveyard Skeleton King
Barbarian Barrel
Goblin Gang Goblin Cage Graveyard Skeleton King
The Log
Goblin Gang Goblin Cage Graveyard Skeleton King
Earthquake
Goblin Gang Goblin Cage Graveyard Skeleton King
Arrows
Bats Goblin Gang Graveyard Skeleton King
Royal Delivery
Bats Goblin Gang Goblin Cage Bowler Graveyard Skeleton King
Fireball
Goblin Gang Goblin Cage Bowler Skeleton King
Poison
Bats Goblin Gang Goblin Cage Graveyard Skeleton King
Lightning
Goblin Cage Bowler Skeleton King
Rocket
Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Cage Poison Skeleton King Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Goblin Cage

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Bowler Graveyard Skeleton King
Arrows
Graveyard Bowler
Goblin Gang
Goblin Cage Bowler Skeleton King
Goblin Cage
Bats Goblin Gang Graveyard
Poison
Graveyard Bowler
Bowler
Graveyard Bats Arrows Goblin Gang Poison
Graveyard
Arrows Poison Bowler Skeleton King Bats Goblin Cage
Skeleton King
Graveyard Bats Goblin Gang

Defense Synergies 0 7

Bats
Goblin Cage Bowler Skeleton King
Arrows
Bowler
Goblin Gang
Goblin Cage
Goblin Cage
Bats Goblin Gang Poison Bowler
Poison
Goblin Cage
Bowler
Bats Arrows Goblin Cage
Graveyard
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage
Bats Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Bowler Bats
Goblin Cage Bats Goblin Gang Bowler Skeleton King
Arrows Goblin Cage Poison Bowler
Arrows Goblin Gang Bowler Bats
Bats Arrows Goblin Gang Goblin Cage Poison
Bowler Arrows Goblin Cage Poison
Goblin Gang Goblin Cage Skeleton King
Goblin Gang Bowler
Bats Goblin Gang Poison Arrows Bowler Skeleton King
Arrows Bats Goblin Gang Poison
Goblin Cage Bowler Bats Goblin Gang
Bowler Bats Arrows Goblin Gang Goblin Cage Poison Skeleton King
Goblin Gang Goblin Cage Skeleton King
Goblin Gang Goblin Cage Bowler
Bats Arrows Goblin Gang Goblin Cage Poison Bowler
Arrows Goblin Cage Bats Goblin Gang Bowler
Arrows Goblin Cage Poison Bats Bowler
Goblin Cage
Goblin Gang Bowler Bats Arrows Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Bowler
Poison Arrows Goblin Gang Bowler
Goblin Gang Bats Goblin Cage Bowler
Goblin Gang Bowler Bats Goblin Cage
Goblin Gang Goblin Cage Bowler
Arrows Poison Bats Goblin Gang
Goblin Gang Bats Goblin Cage Bowler
Goblin Cage
Goblin Cage Bats Poison
Goblin Gang Goblin Cage
Bats Goblin Cage Bowler
Arrows Goblin Cage Poison Bowler
Bowler Goblin Gang Goblin Cage Skeleton King
Goblin Cage Bowler
Goblin Gang Bats Goblin Cage Poison Bowler Skeleton King
Bats Arrows Poison Bowler Goblin Cage Skeleton King
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Bowler
Arrows Poison
Arrows Poison
Poison Arrows Bowler
Arrows Poison Bats
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison
Bats Goblin Gang Poison Bowler
Poison Arrows Bowler
Poison Arrows
Poison Bowler
Arrows Poison
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison
Bats
Arrows Poison Bowler
Arrows Poison Bowler
Poison Bowler
Arrows Poison
Bowler
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison Bowler
Poison Arrows
Poison Bats Arrows
Bats Poison
Bowler
Poison Arrows
Arrows Poison
Arrows Poison Bowler
Bats Goblin Gang
Poison Arrows
Arrows
Poison Goblin Gang Bowler
Arrows Poison Bowler Skeleton King
Arrows Poison
Bats Goblin Gang Poison Bowler Skeleton King
Bats Poison
Poison Bowler
Bowler

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