My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bats Goblin Gang Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Goblin Barrel Prince Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Mini P.E.K.K.A Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Mini P.E.K.K.A Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Goblin Barrel Prince Inferno Dragon
Arrows
Mini P.E.K.K.A Goblin Barrel Prince Mega Knight
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bats Arrows Goblin Gang Mega Knight
Goblin Barrel
Goblin Gang Prince Bats Arrows Mega Knight
Prince
Goblin Barrel Mega Knight Bats Arrows Goblin Gang
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Prince Inferno Dragon Arrows Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Prince
Goblin Gang
Mini P.E.K.K.A Prince Inferno Dragon
Mini P.E.K.K.A
Bats Arrows Goblin Gang
Goblin Barrel
Prince
Bats Arrows Goblin Gang
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Arrows Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Bats Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Bats Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Prince Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Inferno Dragon Arrows Goblin Gang
Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Bats Goblin Gang Arrows Mega Knight
Arrows Inferno Dragon Bats Goblin Gang
Mini P.E.K.K.A Prince Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Dragon Goblin Gang Prince Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Prince
Arrows Mega Knight Bats Goblin Gang Prince
Arrows Bats Inferno Dragon Mega Knight
Mini P.E.K.K.A Prince Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Prince
Arrows Goblin Gang Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Bats
Goblin Gang Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Prince Bats
Mini P.E.K.K.A Mega Knight Prince Inferno Dragon
Mega Knight Bats Mini P.E.K.K.A Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A Prince
Mega Knight Arrows Prince
Mini P.E.K.K.A Prince Mega Knight Goblin Gang
Mega Knight
Goblin Gang Bats Mini P.E.K.K.A Prince Inferno Dragon
Bats Arrows Mega Knight Mini P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Goblin Gang Mini P.E.K.K.A Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows
Arrows Prince Mega Knight
Arrows
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Goblin Gang Prince
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Bats Goblin Gang
Bats
Prince Mega Knight
Prince Inferno Dragon
Mega Knight

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