My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Golem Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon Ram Rider
Giant Snowball
Bats Goblin Gang Furnace Inferno Dragon Ram Rider
Zap
Bats Goblin Gang Furnace Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Furnace
The Log
Goblin Gang Mini P.E.K.K.A Furnace Ram Rider
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Goblin Gang Furnace Inferno Dragon Ram Rider
Poison
Bats Goblin Gang Furnace
Lightning
Mini P.E.K.K.A Furnace Inferno Dragon Ram Rider
Rocket
Furnace Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mini P.E.K.K.A Furnace Inferno Dragon Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Golem Inferno Dragon Ram Rider
Arrows
Golem Mini P.E.K.K.A Ram Rider
Goblin Gang
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Bats Arrows Goblin Gang Furnace Golem Ram Rider
Furnace
Mini P.E.K.K.A Golem Ram Rider
Golem
Arrows Bats Goblin Gang Mini P.E.K.K.A Furnace
Inferno Dragon
Bats
Ram Rider
Bats Arrows Mini P.E.K.K.A Furnace

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Inferno Dragon
Arrows
Mini P.E.K.K.A Furnace
Goblin Gang
Mini P.E.K.K.A Furnace Inferno Dragon
Mini P.E.K.K.A
Bats Arrows Goblin Gang Furnace Ram Rider
Furnace
Arrows Goblin Gang Mini P.E.K.K.A
Golem
Inferno Dragon
Bats Goblin Gang
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Furnace Ram Rider
Goblin Gang Mini P.E.K.K.A Furnace Ram Rider Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Furnace Ram Rider
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bats Furnace
Bats Furnace Inferno Dragon Ram Rider Arrows Goblin Gang
Arrows Ram Rider
Mini P.E.K.K.A Inferno Dragon Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Arrows Furnace Ram Rider
Arrows Inferno Dragon Bats Goblin Gang Furnace Ram Rider
Mini P.E.K.K.A Furnace Bats Goblin Gang Ram Rider
Bats Arrows Goblin Gang Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Inferno Dragon Goblin Gang Furnace Ram Rider
Goblin Gang Mini P.E.K.K.A Furnace Inferno Dragon Ram Rider
Bats Arrows Goblin Gang Mini P.E.K.K.A Furnace
Arrows Bats Goblin Gang Furnace Ram Rider
Arrows Furnace Bats Inferno Dragon Ram Rider
Mini P.E.K.K.A Inferno Dragon Ram Rider
Goblin Gang Bats Arrows Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Furnace
Arrows Goblin Gang Mini P.E.K.K.A Inferno Dragon
Goblin Gang Bats Mini P.E.K.K.A Furnace Ram Rider
Goblin Gang Mini P.E.K.K.A Bats Ram Rider
Goblin Gang Mini P.E.K.K.A Inferno Dragon Ram Rider
Arrows Furnace Bats Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Bats Furnace Ram Rider
Mini P.E.K.K.A Inferno Dragon
Bats Mini P.E.K.K.A Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Goblin Gang Ram Rider
Furnace
Goblin Gang Bats Mini P.E.K.K.A Furnace Inferno Dragon
Bats Arrows Mini P.E.K.K.A Inferno Dragon
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows
Arrows
Arrows Furnace
Arrows Bats Furnace Ram Rider
Arrows Furnace
Arrows Ram Rider
Arrows Ram Rider
Bats Goblin Gang Mini P.E.K.K.A
Arrows Ram Rider
Arrows
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows Furnace
Inferno Dragon
Arrows Ram Rider
Arrows Ram Rider
Arrows
Bats Arrows Furnace
Bats
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Goblin Gang
Arrows Ram Rider
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows
Arrows
Bats Goblin Gang
Bats

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: