My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Musketeer Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Musketeer
The Log
Goblin Gang Mini P.E.K.K.A Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Musketeer Balloon
Fireball
Goblin Gang Musketeer Balloon
Poison
Bats Goblin Gang Musketeer Balloon
Lightning
Mini P.E.K.K.A Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mini P.E.K.K.A Musketeer Freeze Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Mini P.E.K.K.A
Arrows
Balloon Mini P.E.K.K.A Freeze Mega Knight
Goblin Gang
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Bats Arrows Goblin Gang Musketeer Mega Knight
Musketeer
Mini P.E.K.K.A Balloon Mega Knight
Freeze
Balloon Arrows
Balloon
Bats Arrows Freeze Goblin Gang Musketeer Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Musketeer Balloon

Defense Synergies 2 10

Bats
Mini P.E.K.K.A Musketeer Freeze Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Goblin Gang
Musketeer Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Musketeer Freeze
Musketeer
Goblin Gang Bats Mini P.E.K.K.A Mega Knight
Freeze
Bats Mini P.E.K.K.A Mega Knight
Balloon
Mega Knight
Arrows Bats Musketeer Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Mini P.E.K.K.A Bats Goblin Gang Musketeer Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Musketeer Freeze
Mini P.E.K.K.A Bats Goblin Gang Musketeer Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Freeze Bats Musketeer Mega Knight
Bats Musketeer Arrows Goblin Gang Freeze
Arrows Musketeer Mega Knight
Mini P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
Bats Goblin Gang Arrows Musketeer Freeze Mega Knight
Arrows Musketeer Bats Goblin Gang
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Musketeer Freeze
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Freeze Mega Knight
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Mega Knight Bats Goblin Gang Musketeer
Arrows Freeze Bats Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Goblin Gang Mega Knight Bats Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
Arrows Bats Goblin Gang Musketeer Freeze
Goblin Gang Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Mega Knight
Freeze Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Musketeer
Mega Knight Bats Mini P.E.K.K.A Musketeer
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Bats Mini P.E.K.K.A Musketeer Freeze
Bats Arrows Mega Knight Mini P.E.K.K.A Musketeer Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Musketeer Freeze
Arrows Mega Knight
Arrows Bats Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Bats Goblin Gang Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Freeze
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Mega Knight
Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Mega Knight
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Bats Arrows Musketeer
Bats Musketeer Freeze
Mini P.E.K.K.A
Arrows Musketeer Mega Knight
Arrows Freeze
Mega Knight
Arrows
Bats Goblin Gang Musketeer Freeze
Arrows Musketeer
Freeze
Arrows
Goblin Gang Mini P.E.K.K.A Musketeer Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Bats Goblin Gang Musketeer Freeze
Bats Musketeer
Musketeer Freeze Mega Knight
Mega Knight

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