My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers
Giant Snowball
Bats Goblin Gang Zappies Wall Breakers
Zap
Bats Goblin Gang Zappies Wall Breakers
Barbarian Barrel
Goblin Gang Zappies Wizard Wall Breakers
The Log
Goblin Gang Mini P.E.K.K.A Zappies Wall Breakers
Earthquake
Goblin Gang Zappies
Arrows
Bats Goblin Gang Zappies Wall Breakers
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Zappies Wizard Wall Breakers
Fireball
Goblin Gang Zappies Wizard Wall Breakers
Poison
Bats Goblin Gang Zappies Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Goblin Gang Mini P.E.K.K.A Zappies Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Wall Breakers
Arrows
Mini P.E.K.K.A Wall Breakers Mega Knight
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Wizard Mega Knight
Zappies
Wall Breakers Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Wall Breakers
Bats Arrows Zappies Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Zappies Wizard Wall Breakers

Defense Synergies 1 9

Bats
Mini P.E.K.K.A Zappies Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Bats Arrows Goblin Gang Wizard
Zappies
Bats Goblin Gang Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Wall Breakers
Mega Knight
Arrows Bats Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard
Mini P.E.K.K.A Bats Goblin Gang Zappies Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zappies
Mini P.E.K.K.A Bats Goblin Gang Zappies Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Bats Zappies Mega Knight
Bats Arrows Goblin Gang Zappies Wizard
Arrows Mega Knight
Mini P.E.K.K.A Zappies Goblin Gang
Goblin Gang Mini P.E.K.K.A Zappies Mega Knight
Bats Goblin Gang Arrows Zappies Wizard Mega Knight
Arrows Bats Goblin Gang Zappies Wizard
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Zappies Wizard
Wizard Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Goblin Gang Zappies Mega Knight
Goblin Gang Mini P.E.K.K.A Zappies Mega Knight
Wizard Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Zappies
Arrows Mega Knight Bats Goblin Gang Zappies Wizard
Arrows Wizard Bats Zappies Mega Knight
Mini P.E.K.K.A Zappies
Goblin Gang Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zappies
Arrows Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Zappies Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zappies
Goblin Gang Mini P.E.K.K.A Zappies Mega Knight
Arrows Wizard Bats Goblin Gang Zappies
Goblin Gang Mini P.E.K.K.A Bats Zappies
Mini P.E.K.K.A Mega Knight Zappies
Mega Knight Bats Mini P.E.K.K.A Zappies
Goblin Gang Zappies
Mega Knight Bats Mini P.E.K.K.A Zappies
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang Zappies Wizard
Wizard Zappies Mega Knight
Goblin Gang Zappies Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Mini P.E.K.K.A Zappies Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard
Bats Zappies Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Zappies
Mega Knight
Arrows Wizard
Bats Goblin Gang Zappies
Arrows Zappies Wizard
Arrows
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats Goblin Gang Zappies
Bats Zappies
Mega Knight
Wizard Mega Knight

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