My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Furnace Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Musketeer Furnace
Zap
Bats Goblin Gang Furnace Goblin Giant
Barbarian Barrel
Goblin Gang Musketeer Furnace Electro Wizard
The Log
Goblin Gang Musketeer Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Musketeer Electro Wizard
Fireball
Goblin Gang Musketeer Furnace Electro Wizard
Poison
Bats Goblin Gang Musketeer Furnace Electro Wizard
Lightning
Musketeer Furnace Electro Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Musketeer Furnace Freeze Electro Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Musketeer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Giant
Arrows
Freeze Goblin Giant
Goblin Gang
Goblin Giant
Musketeer
Goblin Giant
Furnace
Goblin Giant
Freeze
Arrows
Goblin Giant
Bats Arrows Goblin Gang Musketeer Furnace Electro Wizard
Electro Wizard
Goblin Giant

Defense Synergies 1 12

Bats
Musketeer Freeze Goblin Giant Electro Wizard
Arrows
Furnace
Goblin Gang
Musketeer Furnace Electro Wizard
Musketeer
Goblin Gang Bats Furnace Electro Wizard
Furnace
Arrows Goblin Gang Musketeer Electro Wizard
Freeze
Bats Electro Wizard
Goblin Giant
Bats Electro Wizard
Electro Wizard
Bats Goblin Gang Musketeer Furnace Freeze Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant Electro Wizard
Bats Goblin Gang Musketeer Furnace Electro Wizard
Goblin Gang Furnace Bats Musketeer Freeze Electro Wizard
Bats Goblin Gang Musketeer Furnace Electro Wizard
Arrows
Arrows Goblin Gang Freeze Bats Musketeer Furnace Electro Wizard
Bats Musketeer Furnace Electro Wizard Arrows Goblin Gang Freeze
Arrows Musketeer Goblin Giant Electro Wizard
Goblin Gang Musketeer Furnace
Goblin Gang Musketeer Electro Wizard
Bats Goblin Gang Electro Wizard Arrows Musketeer Furnace Freeze Goblin Giant
Arrows Musketeer Bats Goblin Gang Furnace Electro Wizard
Furnace Bats Goblin Gang Musketeer Freeze Electro Wizard
Bats Arrows Goblin Gang Furnace Freeze Electro Wizard
Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Freeze Electro Wizard
Bats Arrows Goblin Gang Musketeer Furnace Electro Wizard
Arrows Bats Goblin Gang Musketeer Furnace Electro Wizard
Arrows Furnace Freeze Bats Musketeer Electro Wizard
Musketeer Electro Wizard
Goblin Gang Bats Arrows Musketeer Furnace Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Electro Wizard
Electro Wizard Arrows Goblin Gang Musketeer
Goblin Gang Bats Musketeer Furnace Goblin Giant Electro Wizard
Goblin Gang Bats Musketeer Goblin Giant Electro Wizard
Goblin Gang Musketeer Goblin Giant
Arrows Furnace Bats Goblin Gang Musketeer Freeze Goblin Giant Electro Wizard
Goblin Gang Bats Musketeer Furnace Goblin Giant Electro Wizard
Goblin Giant
Freeze Electro Wizard Bats
Goblin Gang Musketeer Goblin Giant
Bats Musketeer
Arrows Goblin Giant Electro Wizard
Goblin Gang Goblin Giant
Musketeer Furnace
Goblin Gang Electro Wizard Bats Musketeer Furnace Freeze Goblin Giant
Bats Arrows Musketeer Freeze Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer Electro Wizard
Arrows Goblin Giant
Arrows Musketeer Freeze
Arrows Furnace
Arrows Bats Musketeer Furnace Freeze Goblin Giant
Arrows Musketeer Furnace
Arrows Freeze
Arrows
Bats Goblin Gang Musketeer Electro Wizard
Arrows Musketeer Electro Wizard
Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows Freeze
Bats
Arrows Musketeer Electro Wizard
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Furnace
Arrows Musketeer Electro Wizard
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer Furnace Electro Wizard
Electro Wizard Bats Musketeer Freeze
Arrows Musketeer
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Bats Goblin Gang Musketeer Freeze
Arrows Musketeer Electro Wizard
Freeze
Arrows
Goblin Gang Musketeer Electro Wizard
Arrows Musketeer
Arrows
Musketeer
Bats Goblin Gang Musketeer Freeze Electro Wizard
Bats Musketeer Electro Wizard
Musketeer Freeze Goblin Giant Electro Wizard

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