My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Inferno Dragon
Giant Snowball
Bats Goblin Gang Musketeer Balloon Inferno Dragon
Zap
Bats Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Valkyrie
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Balloon Inferno Dragon
Fireball
Goblin Gang Musketeer Balloon Inferno Dragon
Poison
Bats Goblin Gang Musketeer Balloon
Lightning
Musketeer Valkyrie Balloon Inferno Dragon
Rocket
Musketeer Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Musketeer Valkyrie Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Musketeer

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Inferno Dragon
Arrows
Balloon Mega Knight
Goblin Gang
Valkyrie Balloon
Musketeer
Valkyrie Balloon Mega Knight
Valkyrie
Bats Musketeer Balloon Goblin Gang
Balloon
Bats Arrows Valkyrie Goblin Gang Musketeer Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Musketeer Balloon

Defense Synergies 3 9

Bats
Musketeer Valkyrie Inferno Dragon Mega Knight
Arrows
Mega Knight Valkyrie
Goblin Gang
Musketeer Valkyrie Inferno Dragon
Musketeer
Goblin Gang Valkyrie Bats Mega Knight
Valkyrie
Musketeer Bats Arrows Goblin Gang
Balloon
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Arrows Bats Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Inferno Dragon Bats Goblin Gang Musketeer Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Musketeer Valkyrie Inferno Dragon
Inferno Dragon Bats Goblin Gang Musketeer Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblin Gang Bats Musketeer Valkyrie Mega Knight
Bats Musketeer Inferno Dragon Arrows Goblin Gang
Arrows Musketeer Valkyrie Mega Knight
Inferno Dragon Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Arrows Musketeer Mega Knight
Arrows Musketeer Inferno Dragon Bats Goblin Gang
Mega Knight Bats Goblin Gang Musketeer Valkyrie
Valkyrie Mega Knight Bats Arrows Goblin Gang
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Musketeer Valkyrie
Arrows Valkyrie Mega Knight Bats Goblin Gang Musketeer
Arrows Valkyrie Bats Musketeer Inferno Dragon Mega Knight
Musketeer Inferno Dragon
Goblin Gang Valkyrie Mega Knight Bats Arrows Musketeer
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Arrows Goblin Gang Musketeer Valkyrie Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Musketeer Valkyrie
Goblin Gang Valkyrie Mega Knight Bats Musketeer
Goblin Gang Musketeer Valkyrie Inferno Dragon Mega Knight
Arrows Bats Goblin Gang Musketeer
Goblin Gang Bats Musketeer Valkyrie
Mega Knight Valkyrie Inferno Dragon
Mega Knight Bats Valkyrie Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Mega Knight Bats Musketeer Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie
Musketeer Valkyrie Mega Knight
Goblin Gang Bats Musketeer Valkyrie Inferno Dragon
Bats Arrows Valkyrie Mega Knight Musketeer Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Goblin Gang Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Bats
Arrows Musketeer Mega Knight
Arrows Valkyrie Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Mega Knight
Inferno Dragon
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Bats Arrows Musketeer
Bats Musketeer
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Musketeer
Arrows Musketeer
Arrows
Goblin Gang Musketeer Valkyrie Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer Mega Knight
Inferno Dragon
Mega Knight

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