My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Graveyard
Giant Snowball
Bats Goblin Gang Musketeer Graveyard
Zap
Bats Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Graveyard
The Log
Goblin Gang Musketeer Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Bats Goblin Gang Graveyard
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Graveyard
Fireball
Goblin Gang Musketeer
Poison
Bats Goblin Gang Musketeer Graveyard
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Goblin Gang Musketeer Valkyrie Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Goblin Gang

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Rage Graveyard
Arrows
Giant Graveyard
Goblin Gang
Valkyrie Giant
Musketeer
Valkyrie Giant Graveyard
Valkyrie
Bats Musketeer Graveyard Goblin Gang Giant
Giant
Bats Arrows Musketeer Rage Graveyard Goblin Gang Valkyrie
Rage
Giant Bats
Graveyard
Arrows Valkyrie Giant Bats Musketeer

Defense Synergies 2 4

Bats
Musketeer Valkyrie
Arrows
Valkyrie
Goblin Gang
Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Bats
Valkyrie
Musketeer Bats Arrows Goblin Gang
Giant
Rage
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Bats Goblin Gang Musketeer Valkyrie
Goblin Gang Bats Musketeer Valkyrie
Bats Goblin Gang Musketeer Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Bats Musketeer Valkyrie
Bats Musketeer Arrows Goblin Gang
Arrows Musketeer Valkyrie
Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie
Bats Goblin Gang Valkyrie Arrows Musketeer
Arrows Musketeer Bats Goblin Gang
Bats Goblin Gang Musketeer Valkyrie
Valkyrie Bats Arrows Goblin Gang
Goblin Gang
Goblin Gang
Bats Arrows Goblin Gang Musketeer Valkyrie
Arrows Bats Goblin Gang Musketeer Valkyrie
Arrows Valkyrie Bats Musketeer
Musketeer
Goblin Gang Valkyrie Bats Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Arrows Goblin Gang Musketeer Valkyrie
Goblin Gang Bats Musketeer Valkyrie
Goblin Gang Valkyrie Bats Musketeer
Goblin Gang Musketeer Valkyrie
Arrows Bats Goblin Gang Musketeer
Goblin Gang Bats Musketeer Valkyrie
Valkyrie
Bats Valkyrie
Goblin Gang Musketeer
Bats Musketeer Valkyrie
Arrows Valkyrie
Goblin Gang Valkyrie
Musketeer Valkyrie
Goblin Gang Bats Musketeer Valkyrie
Bats Arrows Valkyrie Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Goblin Gang Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer
Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Goblin Gang Musketeer
Arrows Musketeer
Arrows
Goblin Gang Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer

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