My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Dart Goblin Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits
Giant Snowball
Bats Goblin Gang Royal Recruits Dart Goblin Flying Machine
Zap
Bats Goblin Gang Dart Goblin Flying Machine
Barbarian Barrel
Goblin Gang Royal Recruits Dart Goblin
The Log
Goblin Gang Royal Recruits Dart Goblin
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Royal Recruits Dart Goblin Flying Machine
Royal Delivery
Bats Goblin Gang Royal Recruits Dart Goblin Flying Machine
Fireball
Goblin Gang Dart Goblin Flying Machine
Poison
Bats Goblin Gang Royal Recruits Dart Goblin Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Fireball Flying Machine Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Recruits Flying Machine
Arrows
Fireball Mega Knight
Goblin Gang
Royal Recruits Dart Goblin
Royal Recruits
Bats Goblin Gang Dart Goblin Flying Machine
Dart Goblin
Goblin Gang Royal Recruits Mega Knight
Fireball
Arrows Mega Knight
Flying Machine
Bats Royal Recruits Mega Knight
Mega Knight
Bats Arrows Dart Goblin Fireball Flying Machine

Defense Synergies 1 12

Bats
Royal Recruits Dart Goblin Mega Knight
Arrows
Mega Knight Fireball
Goblin Gang
Royal Recruits Dart Goblin Flying Machine
Royal Recruits
Bats Goblin Gang Dart Goblin
Dart Goblin
Bats Goblin Gang Royal Recruits Flying Machine Mega Knight
Fireball
Arrows Mega Knight
Flying Machine
Goblin Gang Dart Goblin Mega Knight
Mega Knight
Arrows Bats Dart Goblin Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Fireball Flying Machine
Bats Goblin Gang Royal Recruits Dart Goblin Flying Machine Mega Knight
Goblin Gang Mega Knight Bats Royal Recruits Dart Goblin
Royal Recruits Bats Goblin Gang Dart Goblin Mega Knight
Arrows Royal Recruits Fireball Mega Knight
Arrows Goblin Gang Fireball Bats Dart Goblin Flying Machine Mega Knight
Bats Dart Goblin Arrows Goblin Gang Fireball Flying Machine
Arrows Royal Recruits Dart Goblin Fireball Flying Machine Mega Knight
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Arrows Royal Recruits Fireball Flying Machine Mega Knight
Arrows Bats Goblin Gang Dart Goblin Fireball Flying Machine
Royal Recruits Mega Knight Bats Goblin Gang Fireball Flying Machine
Fireball Mega Knight Bats Arrows Goblin Gang Royal Recruits Dart Goblin
Royal Recruits Goblin Gang Mega Knight
Goblin Gang Royal Recruits Fireball Mega Knight
Mega Knight Bats Arrows Goblin Gang Royal Recruits Fireball
Arrows Fireball Mega Knight Bats Goblin Gang Royal Recruits Dart Goblin Flying Machine
Arrows Bats Royal Recruits Dart Goblin Fireball Flying Machine Mega Knight
Royal Recruits Dart Goblin
Goblin Gang Royal Recruits Mega Knight Bats Arrows Dart Goblin Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Fireball
Fireball Arrows Goblin Gang Flying Machine Mega Knight
Goblin Gang Royal Recruits Mega Knight Bats
Goblin Gang Royal Recruits Mega Knight Bats Fireball
Royal Recruits Goblin Gang Mega Knight
Arrows Fireball Bats Goblin Gang Dart Goblin Flying Machine
Goblin Gang Royal Recruits Bats Dart Goblin Fireball Flying Machine
Mega Knight Royal Recruits
Royal Recruits Mega Knight Bats Fireball Flying Machine
Royal Recruits Goblin Gang Dart Goblin
Mega Knight Bats Royal Recruits Dart Goblin Flying Machine
Royal Recruits Mega Knight Arrows Fireball
Royal Recruits Mega Knight Goblin Gang Fireball
Royal Recruits Dart Goblin Fireball Flying Machine Mega Knight
Goblin Gang Royal Recruits Bats Dart Goblin Fireball Flying Machine
Bats Arrows Mega Knight Royal Recruits Dart Goblin Fireball Flying Machine
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Dart Goblin Flying Machine
Arrows Fireball Dart Goblin Flying Machine
Arrows Dart Goblin Fireball Flying Machine
Arrows Royal Recruits Dart Goblin Fireball Flying Machine
Fireball Arrows Mega Knight
Arrows Fireball Bats Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine
Arrows Fireball Dart Goblin Flying Machine
Arrows Fireball Dart Goblin Flying Machine
Bats Goblin Gang Fireball
Arrows Royal Recruits Dart Goblin Fireball Flying Machine
Fireball Arrows Dart Goblin Flying Machine
Flying Machine Dart Goblin Fireball
Arrows Dart Goblin Fireball Flying Machine
Arrows Dart Goblin Fireball Flying Machine
Arrows Dart Goblin Fireball Flying Machine
Arrows Royal Recruits Dart Goblin Fireball Flying Machine Mega Knight
Arrows Fireball
Bats
Arrows Dart Goblin Fireball Flying Machine Mega Knight
Arrows Dart Goblin Fireball Flying Machine Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Royal Recruits Fireball Flying Machine
Arrows Fireball Mega Knight
Arrows Fireball Dart Goblin Flying Machine
Fireball Arrows Flying Machine Mega Knight
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball Flying Machine
Bats Dart Goblin Fireball Flying Machine
Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Goblin Gang Royal Recruits Dart Goblin Fireball Flying Machine
Fireball Arrows Dart Goblin Flying Machine
Arrows Fireball
Fireball Goblin Gang Dart Goblin Flying Machine Mega Knight
Arrows Dart Goblin Fireball Flying Machine
Arrows Fireball
Royal Recruits Dart Goblin Flying Machine Mega Knight
Bats Goblin Gang Royal Recruits Dart Goblin Fireball Flying Machine
Bats Dart Goblin Fireball Flying Machine
Royal Recruits Dart Goblin Fireball Flying Machine Mega Knight
Fireball Dart Goblin Mega Knight

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