My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Electro Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Inferno Dragon
Giant Snowball
Bats Goblin Gang Skeleton Barrel Electro Dragon Inferno Dragon
Zap
Bats Goblin Gang Skeleton Barrel Firecracker Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker
The Log
Goblin Gang Skeleton Barrel Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Bats Goblin Gang Skeleton Barrel Firecracker Electro Dragon Inferno Dragon
Fireball
Goblin Gang Skeleton Barrel Firecracker Electro Dragon Inferno Dragon
Poison
Bats Goblin Gang Skeleton Barrel Firecracker Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Barrel Firecracker Inferno Dragon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Skeleton Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Firecracker Inferno Dragon
Arrows
Skeleton Barrel Mega Knight
Goblin Gang
Skeleton Barrel Firecracker
Skeleton Barrel
Bats Firecracker Arrows Goblin Gang Inferno Dragon Mega Knight
Firecracker
Skeleton Barrel Bats Goblin Gang Inferno Dragon Mega Knight
Electro Dragon
Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Skeleton Barrel Firecracker Electro Dragon
Mega Knight
Bats Inferno Dragon Arrows Skeleton Barrel Firecracker Electro Dragon

Defense Synergies 1 10

Bats
Firecracker Inferno Dragon Mega Knight
Arrows
Mega Knight
Goblin Gang
Firecracker Inferno Dragon
Skeleton Barrel
Mega Knight
Firecracker
Bats Goblin Gang Electro Dragon Mega Knight
Electro Dragon
Firecracker Inferno Dragon
Inferno Dragon
Bats Goblin Gang Electro Dragon Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Electro Dragon
Inferno Dragon Bats Goblin Gang Firecracker Electro Dragon Mega Knight
Goblin Gang Mega Knight Bats Electro Dragon Inferno Dragon
Inferno Dragon Bats Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Bats Firecracker Electro Dragon Mega Knight
Bats Inferno Dragon Arrows Goblin Gang Firecracker Electro Dragon
Arrows Skeleton Barrel Electro Dragon Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Arrows Firecracker Electro Dragon Mega Knight
Arrows Inferno Dragon Bats Goblin Gang Firecracker Electro Dragon
Mega Knight Bats Goblin Gang Electro Dragon
Mega Knight Bats Arrows Goblin Gang Firecracker Electro Dragon
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Electro Dragon
Arrows Mega Knight Bats Goblin Gang Firecracker Electro Dragon
Arrows Bats Firecracker Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Mega Knight Bats Arrows Firecracker Electro Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Arrows Goblin Gang Skeleton Barrel Firecracker Electro Dragon Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Electro Dragon
Goblin Gang Mega Knight Bats
Goblin Gang Inferno Dragon Mega Knight
Arrows Firecracker Bats Goblin Gang Skeleton Barrel Electro Dragon
Goblin Gang Bats
Mega Knight Inferno Dragon
Electro Dragon Mega Knight Bats Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Electro Dragon
Mega Knight Arrows
Mega Knight Goblin Gang
Firecracker Electro Dragon Mega Knight
Goblin Gang Electro Dragon Bats Firecracker Inferno Dragon
Bats Arrows Mega Knight Firecracker Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Electro Dragon
Arrows Firecracker Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Skeleton Barrel Electro Dragon
Arrows Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker Electro Dragon
Bats Goblin Gang Electro Dragon
Firecracker Arrows Skeleton Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker Electro Dragon Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Firecracker Electro Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Inferno Dragon
Arrows Firecracker Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon Mega Knight
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker Electro Dragon
Electro Dragon Bats Skeleton Barrel Firecracker
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Skeleton Barrel Bats Goblin Gang Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Goblin Gang Firecracker Electro Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Bats Goblin Gang Firecracker
Firecracker Bats Electro Dragon
Electro Dragon Skeleton Barrel Firecracker Mega Knight
Inferno Dragon
Firecracker Electro Dragon Mega Knight

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