My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Prince Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Prince Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Prince
Giant Snowball
Bats Goblin Gang Skeleton Barrel Lumberjack
Zap
Bats Goblin Gang Skeleton Barrel Prince
Barbarian Barrel
Goblin Gang Skeleton Barrel Lumberjack
The Log
Goblin Gang Skeleton Barrel Prince Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Prince Lumberjack
Fireball
Goblin Gang Skeleton Barrel Lumberjack
Poison
Bats Goblin Gang Skeleton Barrel
Lightning
Prince Lumberjack Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Barrel Lumberjack Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Skeleton Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Prince Lumberjack
Arrows
Skeleton Barrel Prince Lumberjack Mega Knight
Goblin Gang
Skeleton Barrel Prince
Skeleton Barrel
Bats Arrows Goblin Gang Prince Lumberjack Mega Knight
Prince
Mega Knight Bats Arrows Goblin Gang Skeleton Barrel Lumberjack
Lumberjack
Bats Arrows Skeleton Barrel Prince Mega Knight
Mega Knight
Bats Prince Arrows Skeleton Barrel Lumberjack Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 9

Bats
Prince Lumberjack Mega Knight
Arrows
Mega Knight Prince Lumberjack
Goblin Gang
Prince Lumberjack Archer Queen
Skeleton Barrel
Mega Knight
Prince
Bats Arrows Goblin Gang
Lumberjack
Bats Arrows Goblin Gang
Mega Knight
Arrows Bats Skeleton Barrel
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Lumberjack Bats Goblin Gang Prince Mega Knight
Goblin Gang Prince Lumberjack Mega Knight Bats
Prince Lumberjack Bats Goblin Gang Mega Knight
Arrows Prince Lumberjack Mega Knight
Arrows Goblin Gang Bats Lumberjack Mega Knight
Bats Arrows Goblin Gang
Arrows Skeleton Barrel Mega Knight
Goblin Gang Prince Lumberjack Archer Queen
Goblin Gang Prince Lumberjack Mega Knight
Bats Goblin Gang Arrows Lumberjack Mega Knight
Arrows Bats Goblin Gang
Prince Lumberjack Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Prince Lumberjack
Goblin Gang Prince Lumberjack Mega Knight
Goblin Gang Prince Lumberjack Mega Knight
Mega Knight Bats Arrows Goblin Gang Prince Lumberjack
Arrows Mega Knight Bats Goblin Gang Prince Lumberjack
Arrows Bats Lumberjack Mega Knight
Prince Lumberjack
Goblin Gang Mega Knight Bats Arrows Prince Lumberjack
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Prince
Arrows Goblin Gang Skeleton Barrel Prince Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Prince
Goblin Gang Prince Lumberjack Mega Knight Bats
Goblin Gang Prince Lumberjack Mega Knight
Arrows Bats Goblin Gang Skeleton Barrel
Goblin Gang Prince Bats Lumberjack
Mega Knight Prince Lumberjack
Mega Knight Bats Prince
Goblin Gang
Mega Knight Bats Prince Lumberjack
Mega Knight Arrows Prince Archer Queen
Prince Mega Knight Goblin Gang Lumberjack
Mega Knight
Goblin Gang Bats Prince Lumberjack Archer Queen
Bats Arrows Mega Knight Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince
Arrows Mega Knight
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Goblin Gang Prince Lumberjack
Arrows Skeleton Barrel Prince
Arrows Archer Queen
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Prince Mega Knight
Arrows Skeleton Barrel Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Prince Mega Knight
Arrows Skeleton Barrel
Bats Arrows
Bats Skeleton Barrel
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Skeleton Barrel Bats Goblin Gang Prince
Arrows Archer Queen
Arrows
Goblin Gang Prince Lumberjack Mega Knight
Arrows Skeleton Barrel
Arrows Archer Queen
Prince Mega Knight Archer Queen
Bats Goblin Gang Archer Queen
Bats Archer Queen
Skeleton Barrel Prince Mega Knight Archer Queen
Prince
Mega Knight

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