My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Goblin Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel Goblin Barrel
Zap
Bats Goblin Gang Skeleton Barrel Goblin Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Tesla Goblin Barrel
The Log
Goblin Gang Skeleton Barrel Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Bats Goblin Gang Skeleton Barrel Goblin Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Mini P.E.K.K.A Goblin Barrel
Fireball
Goblin Gang Skeleton Barrel Tesla Goblin Barrel
Poison
Bats Goblin Gang Skeleton Barrel
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Skeleton Barrel Goblin Barrel Tesla Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Skeleton Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Mini P.E.K.K.A Goblin Barrel
Arrows
Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel
Bats Goblin Barrel Arrows Goblin Gang Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Goblin Gang Skeleton Barrel Mega Knight
Goblin Barrel
Goblin Gang Skeleton Barrel Bats Arrows Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Mini P.E.K.K.A Goblin Barrel

Defense Synergies 2 8

Bats
Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Goblin Gang
Tesla Mini P.E.K.K.A
Skeleton Barrel
Mega Knight
Tesla
Goblin Gang Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Tesla
Goblin Barrel
Mega Knight
Arrows Bats Skeleton Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla
Mini P.E.K.K.A Bats Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mini P.E.K.K.A Mega Knight Bats
Tesla Mini P.E.K.K.A Bats Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Bats Tesla Mega Knight
Bats Tesla Arrows Goblin Gang
Arrows Skeleton Barrel Tesla Mega Knight
Tesla Mini P.E.K.K.A Goblin Gang
Goblin Gang Tesla Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Arrows Tesla Mega Knight
Arrows Tesla Bats Goblin Gang
Tesla Mini P.E.K.K.A Mega Knight Bats Goblin Gang
Mega Knight Bats Arrows Goblin Gang Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A
Arrows Tesla Mega Knight Bats Goblin Gang
Arrows Bats Tesla Mega Knight
Mini P.E.K.K.A Tesla
Goblin Gang Mega Knight Bats Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Tesla
Arrows Goblin Gang Skeleton Barrel Tesla Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Tesla
Goblin Gang Tesla Mini P.E.K.K.A Mega Knight
Arrows Bats Goblin Gang Skeleton Barrel Tesla
Goblin Gang Mini P.E.K.K.A Bats Tesla
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang Tesla
Tesla Mega Knight
Goblin Gang Tesla Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Tesla Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Goblin Gang Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Skeleton Barrel Mini P.E.K.K.A Mega Knight
Arrows Skeleton Barrel Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Arrows
Bats Skeleton Barrel
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Bats Goblin Gang
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Bats Goblin Gang
Bats
Skeleton Barrel Mega Knight
Mega Knight

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