My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel Witch
Zap
Bats Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Witch
The Log
Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Tesla Goblin Barrel Witch
Arrows
Bats Goblin Gang Goblin Barrel Witch
Royal Delivery
Bats Goblin Gang Goblin Barrel Witch
Fireball
Goblin Gang Tesla Goblin Barrel Witch
Poison
Bats Goblin Gang Witch
Lightning
Tesla Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Goblin Barrel Tesla Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Monk
Tesla
Goblin Barrel
Goblin Gang Bats Arrows Mega Knight
Witch
Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Witch
Monk
Goblin Gang

Defense Synergies 2 5

Bats
Tesla Mega Knight
Arrows
Mega Knight Tesla Monk
Goblin Gang
Tesla
Tesla
Goblin Gang Bats Arrows
Goblin Barrel
Witch
Mega Knight
Mega Knight
Arrows Bats Witch
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Bats Goblin Gang Tesla Witch Mega Knight Monk
Goblin Gang Tesla Witch Mega Knight Bats
Tesla Witch Bats Goblin Gang Mega Knight Monk
Arrows Mega Knight Monk
Arrows Goblin Gang Bats Tesla Mega Knight
Bats Tesla Arrows Goblin Gang Witch
Arrows Tesla Mega Knight Monk
Tesla Witch Goblin Gang
Goblin Gang Tesla Mega Knight
Bats Goblin Gang Witch Arrows Tesla Mega Knight
Arrows Tesla Bats Goblin Gang Witch
Tesla Mega Knight Bats Goblin Gang Witch
Mega Knight Bats Arrows Goblin Gang Tesla Witch
Goblin Gang Tesla Mega Knight
Monk Goblin Gang Tesla Mega Knight
Tesla Mega Knight Bats Arrows Goblin Gang Witch
Arrows Tesla Mega Knight Bats Goblin Gang Witch
Arrows Witch Bats Tesla Mega Knight
Tesla
Goblin Gang Mega Knight Bats Arrows Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Witch
Arrows Goblin Gang Tesla Mega Knight Monk
Goblin Gang Mega Knight Bats Witch
Goblin Gang Mega Knight Bats Tesla Monk
Goblin Gang Tesla Witch Mega Knight
Arrows Bats Goblin Gang Tesla Witch Monk
Goblin Gang Bats Tesla Witch
Mega Knight Tesla
Mega Knight Bats Witch Monk
Witch Goblin Gang Tesla
Mega Knight Bats Tesla Witch
Mega Knight Monk Arrows
Mega Knight Goblin Gang Tesla Witch
Tesla Witch Mega Knight
Goblin Gang Tesla Witch Bats Monk
Bats Arrows Mega Knight Tesla Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk
Arrows
Arrows
Arrows Mega Knight
Arrows Bats Witch Monk
Arrows Witch
Arrows
Arrows Monk
Bats Goblin Gang
Monk Arrows
Monk Arrows
Arrows Monk
Arrows
Arrows Witch
Arrows Mega Knight
Monk Arrows
Bats
Arrows Mega Knight Monk
Arrows Witch Mega Knight Monk
Mega Knight Monk
Arrows
Monk
Arrows Monk
Arrows Witch Mega Knight
Witch
Arrows Witch Monk
Arrows Witch Mega Knight Monk
Arrows
Bats Arrows Witch
Bats Witch
Arrows Mega Knight
Arrows Monk
Mega Knight
Arrows Monk
Bats Goblin Gang Witch
Arrows Witch Monk
Arrows
Goblin Gang Mega Knight
Arrows
Monk Arrows
Mega Knight
Bats Goblin Gang Witch
Bats Witch
Witch Mega Knight Monk
Mega Knight Monk

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