My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards Prince
Giant Snowball
Bats Goblin Gang Guards
Zap
Bats Goblin Gang Guards Prince
Barbarian Barrel
Goblin Gang Tesla Wizard Guards
The Log
Goblin Gang Guards Prince
Earthquake
Goblin Gang Tesla Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Wizard Guards Prince
Fireball
Goblin Gang Tesla Wizard
Poison
Bats Goblin Gang Wizard Guards
Lightning
Tesla Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Guards Tesla Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Prince
Arrows
Prince Mega Knight
Goblin Gang
Prince
Tesla
Wizard
Prince Mega Knight
Guards
Prince
Mega Knight Bats Arrows Goblin Gang Wizard
Mega Knight
Bats Prince Arrows Wizard

Defense Synergies 2 14

Bats
Tesla Prince Mega Knight
Arrows
Mega Knight Tesla Prince
Goblin Gang
Tesla Guards Prince
Tesla
Goblin Gang Bats Arrows Wizard Guards Prince
Wizard
Tesla Guards Prince Mega Knight
Guards
Goblin Gang Tesla Wizard Prince
Prince
Bats Arrows Goblin Gang Tesla Wizard Guards
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Bats Goblin Gang Tesla Prince Mega Knight
Goblin Gang Tesla Prince Mega Knight Bats
Tesla Prince Bats Goblin Gang Guards Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Bats Tesla Guards Mega Knight
Bats Tesla Arrows Goblin Gang Wizard
Arrows Tesla Mega Knight
Tesla Goblin Gang Prince
Goblin Gang Guards Tesla Prince Mega Knight
Bats Goblin Gang Guards Arrows Tesla Wizard Mega Knight
Arrows Tesla Bats Goblin Gang Wizard
Tesla Prince Mega Knight Bats Goblin Gang Wizard Guards
Wizard Mega Knight Bats Arrows Goblin Gang Tesla Guards Prince
Goblin Gang Tesla Prince Mega Knight
Goblin Gang Tesla Prince Mega Knight
Tesla Wizard Mega Knight Bats Arrows Goblin Gang Prince
Arrows Tesla Mega Knight Bats Goblin Gang Wizard Guards Prince
Arrows Wizard Bats Tesla Guards Mega Knight
Tesla Prince
Goblin Gang Wizard Mega Knight Bats Arrows Tesla Guards Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Tesla Prince
Arrows Goblin Gang Tesla Wizard Prince Mega Knight
Goblin Gang Guards Mega Knight Bats Prince
Goblin Gang Guards Prince Mega Knight Bats Tesla
Goblin Gang Tesla Guards Prince Mega Knight
Arrows Wizard Bats Goblin Gang Tesla
Goblin Gang Guards Prince Bats Tesla
Mega Knight Tesla Prince
Mega Knight Bats Prince
Goblin Gang Tesla Guards
Mega Knight Bats Tesla Guards Prince
Mega Knight Arrows Guards Prince
Prince Mega Knight Goblin Gang Tesla Wizard Guards
Wizard Tesla Mega Knight
Goblin Gang Tesla Guards Bats Prince
Bats Arrows Mega Knight Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards Prince
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang Guards Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Prince Mega Knight
Arrows Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Prince Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard Guards
Arrows Wizard Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard
Bats Goblin Gang Guards Prince
Arrows Wizard
Arrows
Goblin Gang Wizard Prince Mega Knight
Arrows Wizard
Arrows
Prince Mega Knight
Bats Goblin Gang Guards
Bats
Prince Mega Knight
Prince
Wizard Mega Knight

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