My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Prince Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Goblin Curse Prince
Giant Snowball
Bats Goblin Gang Wall Breakers Goblin Curse
Zap
Bats Goblin Gang Wall Breakers Goblin Curse Prince
Barbarian Barrel
Goblin Gang Wall Breakers Goblin Curse
The Log
Goblin Gang Wall Breakers Goblin Curse Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Wall Breakers Goblin Curse
Royal Delivery
Bats Goblin Gang Wall Breakers Prince
Fireball
Goblin Gang Wall Breakers
Poison
Bats Goblin Gang Goblin Curse
Lightning
Prince Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Curse Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Goblin Curse Arrows Goblin Gang Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Goblin Curse Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Wall Breakers Prince
Arrows
Goblin Curse Wall Breakers Prince Mega Knight
Goblin Gang
Prince
Wall Breakers
Bats Arrows Mega Knight
Goblin Curse
Arrows
Prince
Mega Knight Bats Arrows Goblin Gang
Mega Knight
Bats Prince Arrows Wall Breakers Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 5

Bats
Prince Mega Knight
Arrows
Mega Knight Prince
Goblin Gang
Prince Archer Queen
Wall Breakers
Goblin Curse
Prince
Bats Arrows Goblin Gang
Mega Knight
Arrows Bats
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Goblin Gang Goblin Curse Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Goblin Curse
Prince Bats Goblin Gang Goblin Curse Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Bats Mega Knight
Bats Arrows Goblin Gang Goblin Curse
Arrows Mega Knight
Goblin Gang Goblin Curse Prince Archer Queen
Goblin Gang Prince Mega Knight
Bats Goblin Gang Goblin Curse Arrows Mega Knight
Arrows Bats Goblin Gang Goblin Curse
Prince Mega Knight Bats Goblin Gang Goblin Curse
Mega Knight Bats Arrows Goblin Gang Goblin Curse Prince
Goblin Gang Goblin Curse Prince Mega Knight
Goblin Gang Goblin Curse Prince Mega Knight
Mega Knight Bats Arrows Goblin Gang Prince
Arrows Mega Knight Bats Goblin Gang Prince
Arrows Bats Goblin Curse Mega Knight
Goblin Curse Prince
Goblin Gang Mega Knight Bats Arrows Goblin Curse Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Prince
Arrows Goblin Gang Prince Mega Knight
Goblin Gang Mega Knight Bats Prince
Goblin Gang Prince Mega Knight Bats
Goblin Gang Goblin Curse Prince Mega Knight
Arrows Bats Goblin Gang Goblin Curse
Goblin Gang Prince Bats
Mega Knight Goblin Curse Prince
Mega Knight Bats Prince
Goblin Gang Goblin Curse
Mega Knight Bats Prince
Mega Knight Arrows Prince Archer Queen
Prince Mega Knight Goblin Gang Goblin Curse
Goblin Curse Mega Knight
Goblin Gang Bats Prince Archer Queen
Bats Arrows Mega Knight Goblin Curse Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Goblin Curse
Arrows
Arrows Prince
Arrows Goblin Curse Mega Knight
Arrows Bats Goblin Curse
Arrows
Arrows Goblin Curse
Arrows
Bats Goblin Gang Prince
Arrows Prince
Arrows Goblin Curse Archer Queen
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Prince Mega Knight
Arrows Goblin Curse Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Goblin Curse Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows Goblin Curse
Bats Arrows Goblin Curse
Bats
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows Goblin Curse
Bats Goblin Gang Prince
Arrows Goblin Curse Archer Queen
Arrows
Goblin Gang Prince Mega Knight
Arrows
Arrows Archer Queen
Prince Mega Knight Archer Queen
Bats Goblin Gang Archer Queen
Bats Archer Queen
Prince Mega Knight Archer Queen

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