My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Prince Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Guards Prince Skeleton King
Giant Snowball
Bats Goblin Curse Guards Lumberjack Skeleton King
Zap
Bats Goblin Curse Guards Prince Skeleton King
Barbarian Barrel
Goblin Cage Goblin Curse Guards Lumberjack Skeleton King
The Log
Goblin Cage Goblin Curse Guards Prince Lumberjack Skeleton King
Earthquake
Goblin Cage Guards Skeleton King
Arrows
Bats Goblin Curse Guards Skeleton King
Royal Delivery
Bats Goblin Cage Guards Prince Lumberjack Skeleton King
Fireball
Goblin Cage Lumberjack Skeleton King
Poison
Bats Goblin Cage Goblin Curse Guards Skeleton King
Lightning
Goblin Cage Prince Lumberjack Skeleton King
Rocket
Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Goblin Curse Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Arrows Guards Goblin Cage Lumberjack Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Goblin Curse Arrows Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Prince Lumberjack Skeleton King
Arrows
Goblin Curse Prince Lumberjack
Goblin Cage
Bats Lumberjack
Goblin Curse
Arrows
Guards
Lumberjack
Prince
Bats Arrows Lumberjack
Lumberjack
Bats Arrows Goblin Cage Guards Prince
Skeleton King
Bats

Defense Synergies 0 11

Bats
Goblin Cage Prince Lumberjack Skeleton King
Arrows
Prince Lumberjack
Goblin Cage
Bats Guards Prince Lumberjack
Goblin Curse
Guards
Goblin Cage Prince Lumberjack
Prince
Bats Arrows Goblin Cage Guards
Lumberjack
Bats Arrows Goblin Cage Guards
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Lumberjack Bats Goblin Cage Goblin Curse Prince
Goblin Cage Prince Lumberjack Bats Goblin Curse
Goblin Cage Prince Lumberjack Bats Goblin Curse Guards Skeleton King
Arrows Goblin Cage Prince Lumberjack
Arrows Bats Guards Lumberjack
Bats Arrows Goblin Cage Goblin Curse
Arrows Goblin Cage
Goblin Cage Goblin Curse Prince Lumberjack Skeleton King
Guards Prince Lumberjack
Bats Goblin Curse Guards Arrows Lumberjack Skeleton King
Arrows Bats Goblin Curse
Goblin Cage Prince Lumberjack Bats Goblin Curse Guards
Bats Arrows Goblin Cage Goblin Curse Guards Prince Lumberjack Skeleton King
Goblin Cage Goblin Curse Prince Lumberjack Skeleton King
Goblin Cage Goblin Curse Prince Lumberjack
Bats Arrows Goblin Cage Prince Lumberjack
Arrows Goblin Cage Bats Guards Prince Lumberjack
Arrows Goblin Cage Bats Goblin Curse Guards Lumberjack
Goblin Cage Goblin Curse Prince Lumberjack
Bats Arrows Goblin Curse Guards Prince Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Goblin Cage Prince
Arrows Prince Lumberjack
Guards Lumberjack Bats Goblin Cage Prince
Guards Prince Lumberjack Bats Goblin Cage
Goblin Cage Goblin Curse Guards Prince Lumberjack
Arrows Bats Goblin Curse
Guards Prince Bats Goblin Cage Lumberjack
Goblin Cage Goblin Curse Prince Lumberjack
Goblin Cage Bats Prince
Goblin Cage Goblin Curse Guards
Bats Goblin Cage Guards Prince Lumberjack
Arrows Goblin Cage Guards Prince
Prince Goblin Cage Goblin Curse Guards Lumberjack Skeleton King
Goblin Cage Goblin Curse
Guards Bats Goblin Cage Prince Lumberjack Skeleton King
Bats Arrows Goblin Cage Goblin Curse Skeleton King
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Goblin Curse
Arrows
Arrows Guards Prince
Arrows Goblin Curse
Arrows Bats Goblin Curse
Arrows
Arrows Goblin Curse
Arrows
Bats Guards Prince Lumberjack
Arrows Prince
Arrows Goblin Curse
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Bats
Arrows Prince
Arrows Goblin Curse
Prince
Arrows
Prince
Arrows
Arrows Goblin Curse
Arrows
Arrows Prince
Arrows Goblin Curse
Bats Arrows Goblin Curse
Bats Guards
Arrows
Arrows
Prince
Arrows Goblin Curse
Bats Guards Prince
Arrows Goblin Curse
Arrows
Prince Lumberjack
Arrows Skeleton King
Arrows
Prince
Bats Guards Skeleton King
Bats
Prince
Prince

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