My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Princess
Zap
Bats Goblin Barrel Princess
Barbarian Barrel
Goblin Barrel Executioner Princess
The Log
Hog Rider Goblin Barrel Princess
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel Princess
Royal Delivery
Bats Hog Rider Goblin Barrel Executioner Princess
Fireball
Hog Rider Goblin Barrel Executioner Princess
Poison
Bats Executioner Princess
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Princess Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel
Arrows
Hog Rider Goblin Barrel Mega Knight
Hog Rider
Bats Arrows The Log Goblin Barrel Executioner Princess Mega Knight
Goblin Barrel
Bats Arrows Hog Rider Princess Mega Knight
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Executioner Princess Mega Knight
Princess
Hog Rider Goblin Barrel The Log Mega Knight
Mega Knight
Bats Arrows Hog Rider Goblin Barrel Executioner The Log Princess

Defense Synergies 1 7

Bats
The Log Mega Knight
Arrows
Mega Knight
Hog Rider
Goblin Barrel
Executioner
The Log Mega Knight
The Log
Bats Executioner Princess Mega Knight
Princess
The Log Mega Knight
Mega Knight
Arrows Bats Executioner The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Bats Executioner The Log Mega Knight
Mega Knight Bats Executioner
Bats Mega Knight
Arrows The Log Princess Mega Knight
Arrows The Log Bats Executioner Mega Knight
Bats Arrows Executioner Princess
Arrows The Log Mega Knight
Princess
Mega Knight
Bats Executioner Arrows The Log Princess Mega Knight
Arrows Executioner Bats Princess
Mega Knight Bats The Log
Executioner Mega Knight Bats Arrows The Log Princess
Mega Knight
The Log Mega Knight
Mega Knight Bats Arrows Executioner
Arrows Mega Knight Bats Executioner The Log
Arrows Executioner The Log Bats Princess Mega Knight
Mega Knight Bats Arrows Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Executioner The Log Mega Knight
Mega Knight Bats The Log
Mega Knight Bats The Log
Executioner Mega Knight
Arrows Executioner Bats Princess
Bats
Mega Knight
Mega Knight Bats The Log
Mega Knight Bats
Mega Knight Arrows The Log
Mega Knight Executioner
Executioner Princess Mega Knight
Bats Executioner The Log
Bats Arrows Executioner Mega Knight The Log Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows Executioner The Log Princess
Arrows The Log
Arrows The Log
Executioner Arrows The Log Mega Knight
Arrows Executioner Bats Princess
Arrows Executioner The Log Princess
Arrows The Log Executioner Princess
Arrows The Log
Bats
Arrows The Log Princess
Arrows Executioner Princess
Executioner The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows Executioner The Log Princess
Arrows Executioner The Log Princess Mega Knight
Arrows
Bats
Arrows Executioner The Log Princess Mega Knight
Arrows The Log Princess Mega Knight
The Log Mega Knight
Arrows Princess
The Log
Arrows The Log
Arrows The Log Executioner Princess Mega Knight
Arrows The Log Executioner Princess
Arrows The Log Princess Mega Knight
Arrows The Log
Bats Arrows Executioner Princess
Bats
Arrows The Log Mega Knight
Arrows Princess
Mega Knight
Arrows The Log Princess
Bats Princess
Arrows Executioner Princess
Arrows The Log
Executioner Princess Mega Knight
Arrows The Log Executioner Princess
Arrows
Executioner Mega Knight
Bats The Log Princess
Bats Executioner Princess
Executioner The Log Princess Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: