My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Cannon Cart Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Miner Inferno Dragon
Giant Snowball
Bats Miner Inferno Dragon
Zap
Bats Cannon Cart Inferno Dragon
Barbarian Barrel
Cannon Cart Ice Wizard
The Log
Cannon Cart
Earthquake
Arrows
Bats
Royal Delivery
Bats Cannon Cart Miner Ice Wizard Inferno Dragon
Fireball
Cannon Cart Ice Wizard Inferno Dragon
Poison
Bats Ice Wizard
Lightning
Ice Golem Cannon Cart Ice Wizard Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Arrows Miner Ice Wizard Inferno Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner Cannon Cart Inferno Dragon
Arrows
Cannon Cart Miner
Ice Golem
Bats Cannon Cart Miner
Cannon Cart
The Log Bats Arrows Ice Golem Miner
The Log
Cannon Cart Miner
Miner
Bats Arrows Ice Golem Cannon Cart The Log Inferno Dragon
Ice Wizard
Inferno Dragon
Bats Miner

Defense Synergies 0 17

Bats
Ice Golem Cannon Cart The Log Ice Wizard Inferno Dragon
Arrows
Ice Golem Cannon Cart Ice Wizard
Ice Golem
Bats Arrows Cannon Cart The Log Ice Wizard Inferno Dragon
Cannon Cart
Bats Arrows Ice Golem Ice Wizard
The Log
Bats Ice Golem Miner Ice Wizard Inferno Dragon
Miner
The Log
Ice Wizard
Bats Arrows Ice Golem Cannon Cart The Log Inferno Dragon
Inferno Dragon
Bats Ice Golem The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem The Log
Inferno Dragon Bats Cannon Cart The Log Ice Wizard
Bats Cannon Cart Ice Wizard Inferno Dragon
Inferno Dragon Bats Cannon Cart Ice Wizard
Arrows The Log
Arrows The Log Bats Cannon Cart Ice Wizard
Bats Inferno Dragon Arrows Ice Wizard
Arrows Ice Golem Cannon Cart The Log
Inferno Dragon Ice Wizard
Ice Golem Cannon Cart Miner Ice Wizard
Bats Ice Wizard Arrows Ice Golem Cannon Cart The Log
Arrows Inferno Dragon Bats Ice Wizard
Bats Cannon Cart The Log Ice Wizard
Bats Arrows Cannon Cart The Log
Inferno Dragon Cannon Cart
The Log Inferno Dragon
Bats Arrows Cannon Cart
Arrows Bats Cannon Cart The Log Ice Wizard
Arrows The Log Bats Ice Golem Cannon Cart Ice Wizard Inferno Dragon
Cannon Cart Inferno Dragon
Bats Arrows Cannon Cart The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Cannon Cart
Arrows Ice Golem Cannon Cart The Log Miner Inferno Dragon
Bats Ice Golem Cannon Cart The Log
Bats Ice Golem Cannon Cart The Log
Cannon Cart Inferno Dragon
Arrows Bats Ice Golem Ice Wizard
Bats Ice Golem Cannon Cart Ice Wizard
Cannon Cart Inferno Dragon
Bats Ice Golem Cannon Cart The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Cannon Cart
Arrows The Log
Cannon Cart Ice Golem
Cannon Cart
Bats Ice Golem Cannon Cart The Log Inferno Dragon
Bats Arrows Ice Golem Cannon Cart The Log Ice Wizard Inferno Dragon
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem The Log
Arrows The Log Miner Ice Wizard
Arrows Cannon Cart The Log Miner
Cannon Cart Arrows Ice Golem The Log
Arrows The Log
Arrows Bats Ice Golem Ice Wizard
Arrows The Log
Arrows The Log Ice Golem Ice Wizard
Arrows The Log Miner
Bats
Miner Arrows Cannon Cart The Log
Arrows
Ice Golem Cannon Cart The Log Miner
Arrows Cannon Cart
Arrows Ice Golem Cannon Cart The Log
Arrows Cannon Cart The Log
Arrows Cannon Cart The Log
Arrows
Bats
Arrows The Log
Arrows The Log Miner
The Log
Arrows
The Log
Arrows Cannon Cart The Log
Arrows Ice Golem The Log Ice Wizard
Inferno Dragon
Arrows The Log Miner Ice Wizard
Arrows The Log Miner
Miner Arrows The Log
Bats Arrows Ice Golem Ice Wizard
Bats
Arrows The Log Miner
Arrows
Arrows The Log
Bats Cannon Cart
Arrows Ice Wizard
Arrows The Log
Miner Cannon Cart
Arrows The Log Ice Golem
Arrows
Cannon Cart
Bats The Log
Bats
Cannon Cart The Log Miner
Cannon Cart Inferno Dragon

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