My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards
Giant Snowball
Bats Furnace Royal Hogs Guards Witch
Zap
Bats Furnace Royal Hogs Guards Witch
Barbarian Barrel
Furnace Royal Hogs Guards Witch
The Log
Furnace Royal Hogs Guards Witch
Earthquake
Furnace Royal Hogs Guards Witch
Arrows
Bats Furnace Royal Hogs Guards Witch
Royal Delivery
Bats Royal Hogs Guards Witch
Fireball
Furnace Royal Hogs Witch
Poison
Bats Furnace Royal Hogs Guards Witch
Lightning
Ice Golem Furnace Witch
Rocket
Furnace Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Furnace Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Furnace Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Guards Tornado Furnace Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Royal Hogs
Arrows
Royal Hogs
Ice Golem
Bats Furnace Royal Hogs Witch
Furnace
Ice Golem Royal Hogs
Royal Hogs
Arrows Bats Ice Golem Furnace Guards
Guards
Royal Hogs
Tornado
Witch
Witch
Ice Golem Tornado

Defense Synergies 0 12

Bats
Ice Golem
Arrows
Ice Golem Furnace Tornado
Ice Golem
Bats Arrows Furnace Guards Tornado Witch
Furnace
Arrows Ice Golem Guards Tornado
Royal Hogs
Guards
Ice Golem Furnace Witch
Tornado
Arrows Ice Golem Furnace Witch
Witch
Ice Golem Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Bats Furnace Witch
Furnace Tornado Witch Bats
Witch Bats Furnace Guards
Arrows Tornado
Arrows Tornado Bats Furnace Guards
Bats Furnace Tornado Arrows Witch
Arrows Ice Golem
Witch Furnace Tornado
Guards Tornado Ice Golem
Bats Guards Witch Arrows Ice Golem Furnace Tornado
Arrows Bats Furnace Tornado Witch
Furnace Bats Guards Witch
Bats Arrows Furnace Guards Tornado Witch
Furnace
Tornado Furnace
Bats Arrows Furnace Tornado Witch
Arrows Bats Furnace Guards Tornado Witch
Arrows Furnace Tornado Witch Bats Ice Golem Guards
Tornado
Bats Arrows Furnace Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Furnace Witch
Arrows Ice Golem
Guards Bats Ice Golem Furnace Witch
Guards Bats Ice Golem Tornado
Guards Witch
Arrows Furnace Bats Ice Golem Tornado Witch
Guards Bats Ice Golem Furnace Witch
Bats Ice Golem Tornado Witch
Witch Guards
Bats Guards Witch
Arrows Guards Tornado
Ice Golem Guards Witch
Furnace Witch
Guards Witch Bats Ice Golem Furnace Tornado
Bats Arrows Ice Golem Witch
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Guards
Arrows Tornado
Arrows
Arrows Ice Golem Guards
Arrows Furnace
Arrows Bats Ice Golem Furnace Tornado Witch
Arrows Furnace Tornado Witch
Arrows Ice Golem Tornado
Arrows Tornado
Bats Guards Tornado
Arrows Tornado
Arrows Tornado
Ice Golem
Arrows
Arrows Ice Golem Furnace
Arrows Furnace Witch
Arrows Furnace
Arrows Tornado
Bats
Arrows
Arrows Tornado Witch
Arrows Tornado
Tornado
Arrows
Arrows Ice Golem Tornado Furnace Witch
Witch
Arrows Tornado Witch
Arrows Tornado Witch
Arrows Tornado
Bats Arrows Ice Golem Furnace Tornado Witch
Bats Guards Witch
Arrows
Arrows
Arrows
Bats Guards Witch
Arrows Tornado Witch
Arrows
Arrows Ice Golem
Arrows Tornado
Bats Guards Tornado Witch
Bats Tornado Witch
Tornado Witch

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