My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Executioner P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Goblin Barrel Executioner
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Goblin Barrel Executioner P.E.K.K.A
Fireball
Goblin Barrel Executioner
Poison
Bats Executioner
Lightning
Ice Golem Mini P.E.K.K.A Executioner Monk
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Mini P.E.K.K.A Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Goblin Barrel Mini P.E.K.K.A Executioner Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Arrows Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Goblin Barrel
Ice Golem
Bats Goblin Barrel Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Bats Arrows Ice Golem
Goblin Barrel
Ice Golem Bats Arrows P.E.K.K.A
Executioner
Ice Golem P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Barrel Executioner
Monk

Defense Synergies 0 10

Bats
Ice Golem Mini P.E.K.K.A P.E.K.K.A
Arrows
Ice Golem Mini P.E.K.K.A P.E.K.K.A Monk
Ice Golem
Bats Arrows Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Bats Arrows Ice Golem Executioner
Goblin Barrel
Executioner
Ice Golem Mini P.E.K.K.A
P.E.K.K.A
Bats Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Executioner Monk
Mini P.E.K.K.A P.E.K.K.A Bats Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Monk
Arrows Mini P.E.K.K.A P.E.K.K.A Monk
Arrows Bats Executioner
Bats Arrows Executioner
Arrows Ice Golem P.E.K.K.A Monk
Mini P.E.K.K.A P.E.K.K.A
Ice Golem Mini P.E.K.K.A
Bats Executioner Arrows Ice Golem
Arrows Executioner Bats
Mini P.E.K.K.A P.E.K.K.A Bats
Executioner Bats Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Monk Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Bats Executioner
Arrows Executioner Bats Ice Golem
Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem P.E.K.K.A
Arrows Ice Golem Mini P.E.K.K.A Executioner Monk
P.E.K.K.A Bats Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Ice Golem Monk
P.E.K.K.A Mini P.E.K.K.A Executioner
Arrows Executioner Bats Ice Golem Monk
Mini P.E.K.K.A P.E.K.K.A Bats Ice Golem
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Bats Ice Golem Mini P.E.K.K.A Monk
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Monk Arrows
Mini P.E.K.K.A P.E.K.K.A Ice Golem Executioner
Executioner
Bats Ice Golem Mini P.E.K.K.A Executioner P.E.K.K.A Monk
Bats Arrows Executioner Ice Golem Mini P.E.K.K.A P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Monk
Arrows Monk Executioner
Arrows
Arrows Ice Golem
Executioner Arrows
Arrows Executioner Bats Ice Golem Monk
Arrows Executioner
Arrows Ice Golem Executioner
Arrows Monk
Bats Mini P.E.K.K.A
Monk Arrows
Monk Arrows Executioner
Ice Golem Executioner
Arrows Monk
Arrows Ice Golem
Arrows Executioner
Arrows Executioner
Monk Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner Monk
Arrows Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Ice Golem Executioner
Arrows Executioner Monk
Arrows Monk
Arrows
Bats Arrows Ice Golem Executioner
Bats
Mini P.E.K.K.A
Arrows
Arrows Monk
P.E.K.K.A
Arrows Monk
Bats
Arrows Executioner Monk
Arrows
Mini P.E.K.K.A Executioner
Arrows Ice Golem Executioner
Monk Arrows
Executioner P.E.K.K.A
Bats
Bats Executioner
Executioner Monk
P.E.K.K.A
Monk

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