My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bats Goblin Barrel Skeleton Army Little Prince
Zap
Bats Inferno Tower Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Giant Skeleton Little Prince
The Log
Goblin Barrel Skeleton Army Giant Skeleton Little Prince
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Bats Goblin Barrel Skeleton Army Giant Skeleton Little Prince
Fireball
Inferno Tower Goblin Barrel Skeleton Army Little Prince
Poison
Bats Inferno Tower Skeleton Army Little Prince
Lightning
Inferno Tower Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Skeleton Army Little Prince Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Barrel
Arrows
Goblin Barrel Giant Skeleton
Inferno Tower
Goblin Barrel
Bats Arrows Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Bats Arrows Goblin Barrel The Log
The Log
Giant Skeleton Little Prince
Little Prince
The Log

Defense Synergies 2 11

Bats
Inferno Tower Giant Skeleton The Log
Arrows
Inferno Tower Giant Skeleton Little Prince
Inferno Tower
Skeleton Army The Log Bats Arrows
Goblin Barrel
Skeleton Army
Inferno Tower Giant Skeleton The Log
Giant Skeleton
Bats Arrows Skeleton Army The Log Little Prince
The Log
Inferno Tower Bats Skeleton Army Giant Skeleton Little Prince
Little Prince
Arrows Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Skeleton Army Bats The Log
Inferno Tower Skeleton Army Bats Giant Skeleton
Inferno Tower Skeleton Army Bats
Arrows Skeleton Army Giant Skeleton The Log
Arrows Skeleton Army The Log Bats
Bats Inferno Tower Arrows Little Prince
Arrows Inferno Tower Giant Skeleton The Log
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Giant Skeleton Little Prince
Bats Skeleton Army Arrows Giant Skeleton The Log
Arrows Inferno Tower Bats
Inferno Tower Skeleton Army Bats Giant Skeleton The Log
Skeleton Army Bats Arrows The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Bats Arrows Inferno Tower Skeleton Army
Arrows Bats Skeleton Army The Log Little Prince
Arrows The Log Bats Giant Skeleton Little Prince
Inferno Tower
Skeleton Army Bats Arrows Giant Skeleton The Log Little Prince
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Giant Skeleton
Arrows The Log
Skeleton Army Giant Skeleton Bats Inferno Tower The Log
Skeleton Army Giant Skeleton Bats Inferno Tower The Log
Inferno Tower Giant Skeleton Skeleton Army
Arrows Bats
Skeleton Army Bats Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army
Giant Skeleton Bats Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Inferno Tower Giant Skeleton
Skeleton Army Arrows Giant Skeleton The Log
Skeleton Army Giant Skeleton Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Bats Giant Skeleton The Log Little Prince
Bats Arrows Inferno Tower Giant Skeleton The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows The Log Little Prince
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Little Prince
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows Little Prince
Bats
Arrows The Log
Arrows
Giant Skeleton
Arrows The Log
Bats Skeleton Army
Arrows
Arrows The Log
Arrows The Log
Arrows Giant Skeleton
Bats Giant Skeleton The Log
Bats
Giant Skeleton The Log Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: