My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Electro Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Witch Balloon Electro Dragon Miner
Zap
Bats Inferno Tower Witch Balloon
Barbarian Barrel
Inferno Tower Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Balloon Electro Dragon Miner
Fireball
Inferno Tower Witch Balloon Electro Dragon
Poison
Bats Inferno Tower Witch Balloon Electro Dragon
Lightning
Inferno Tower Witch Balloon Electro Dragon
Rocket
Inferno Tower Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Golden Knight Inferno Tower Witch Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Miner Golden Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner
Arrows
Balloon Miner
Inferno Tower
Witch
Miner
Balloon
Bats Arrows Miner Electro Dragon Golden Knight
Electro Dragon
Balloon Miner
Miner
Bats Balloon Arrows Witch Electro Dragon Golden Knight
Golden Knight
Balloon Miner

Defense Synergies 0 6

Bats
Inferno Tower Golden Knight
Arrows
Inferno Tower Golden Knight
Inferno Tower
Bats Arrows Electro Dragon
Witch
Electro Dragon
Balloon
Electro Dragon
Inferno Tower Witch
Miner
Golden Knight
Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Dragon Golden Knight
Inferno Tower Bats Witch Electro Dragon
Inferno Tower Witch Bats Electro Dragon
Inferno Tower Witch Bats Electro Dragon
Arrows
Arrows Bats Electro Dragon
Bats Inferno Tower Arrows Witch Electro Dragon
Arrows Inferno Tower Electro Dragon Golden Knight
Inferno Tower Witch
Inferno Tower Miner
Bats Witch Arrows Electro Dragon
Arrows Inferno Tower Bats Witch Electro Dragon
Inferno Tower Bats Witch Electro Dragon
Bats Arrows Witch Electro Dragon Golden Knight
Inferno Tower
Inferno Tower
Bats Arrows Inferno Tower Witch Electro Dragon
Arrows Bats Witch Electro Dragon Golden Knight
Arrows Witch Bats Electro Dragon
Inferno Tower
Bats Arrows Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch
Arrows Electro Dragon Miner
Bats Inferno Tower Witch Electro Dragon Golden Knight
Bats Inferno Tower
Inferno Tower Witch
Arrows Bats Witch Electro Dragon
Bats Inferno Tower Witch
Inferno Tower
Electro Dragon Bats Inferno Tower Witch
Inferno Tower Witch
Bats Inferno Tower Witch Electro Dragon Golden Knight
Arrows
Inferno Tower Witch Golden Knight
Witch Electro Dragon
Inferno Tower Witch Electro Dragon Bats Golden Knight
Bats Arrows Inferno Tower Witch Electro Dragon Golden Knight
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Golden Knight
Arrows Electro Dragon Miner Golden Knight
Arrows Electro Dragon Miner
Arrows
Arrows
Arrows Bats Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Miner Electro Dragon Golden Knight
Bats Electro Dragon
Miner Arrows Electro Dragon Golden Knight
Arrows Electro Dragon
Miner Golden Knight
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon Golden Knight
Arrows Electro Dragon
Arrows
Bats
Arrows Electro Dragon
Arrows Witch Electro Dragon Miner Golden Knight
Arrows
Arrows Electro Dragon
Arrows Witch Electro Dragon
Witch
Arrows Miner Witch Electro Dragon Golden Knight
Arrows Witch Electro Dragon Miner Golden Knight
Miner Arrows Golden Knight
Bats Arrows Witch Electro Dragon
Electro Dragon Bats Witch
Arrows Electro Dragon Miner
Arrows Electro Dragon
Arrows
Bats Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Miner Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Bats Witch Golden Knight
Bats Witch Electro Dragon
Electro Dragon Witch Miner Golden Knight
Electro Dragon

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