My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bowler Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Bowler
Fireball
Inferno Tower Witch Bowler
Poison
Bats Inferno Tower Witch
Lightning
Inferno Tower Witch Bowler
Rocket
Inferno Tower Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Bowler Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Inferno Tower Witch Bowler Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Arrows Inferno Tower Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Bowler
Arrows
Bowler Lightning Mega Knight
Inferno Tower
Witch
Bowler Mega Knight
Bowler
Bats Arrows Witch Lightning
Lightning
Electro Giant Arrows Bowler
Electro Giant
Lightning
Mega Knight
Bats Arrows Witch

Defense Synergies 1 9

Bats
Inferno Tower Bowler Mega Knight
Arrows
Mega Knight Inferno Tower Bowler Lightning
Inferno Tower
Bats Arrows Mega Knight
Witch
Bowler Mega Knight
Bowler
Bats Arrows Witch
Lightning
Arrows
Electro Giant
Mega Knight
Arrows Bats Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Inferno Tower
Inferno Tower Bats Witch Mega Knight
Inferno Tower Witch Bowler Mega Knight Bats Lightning
Inferno Tower Witch Bats Bowler Mega Knight
Lightning Arrows Bowler Mega Knight
Arrows Bowler Bats Mega Knight
Bats Inferno Tower Lightning Arrows Witch
Bowler Lightning Arrows Inferno Tower Electro Giant Mega Knight
Inferno Tower Witch
Inferno Tower Bowler Mega Knight
Bats Witch Arrows Bowler Electro Giant Mega Knight
Arrows Inferno Tower Bats Witch
Inferno Tower Bowler Mega Knight Bats Witch Lightning
Bowler Mega Knight Bats Arrows Witch
Inferno Tower Mega Knight
Inferno Tower Bowler Lightning Electro Giant Mega Knight
Mega Knight Bats Arrows Inferno Tower Witch Bowler
Arrows Mega Knight Bats Witch Bowler
Arrows Witch Bats Bowler Mega Knight
Inferno Tower
Bowler Mega Knight Bats Arrows Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Bowler Electro Giant
Arrows Bowler Lightning Mega Knight
Mega Knight Bats Inferno Tower Witch Bowler Lightning
Bowler Lightning Mega Knight Bats Inferno Tower
Inferno Tower Witch Bowler Mega Knight
Arrows Electro Giant Bats Witch
Bats Inferno Tower Witch Bowler Lightning
Inferno Tower Mega Knight
Lightning Mega Knight Bats Inferno Tower Witch
Inferno Tower Witch
Mega Knight Bats Inferno Tower Witch Bowler
Lightning Mega Knight Arrows Bowler Electro Giant
Bowler Lightning Mega Knight Inferno Tower Witch
Witch Bowler Electro Giant Mega Knight
Inferno Tower Witch Electro Giant Bats Bowler Lightning
Bats Arrows Bowler Mega Knight Inferno Tower Witch Electro Giant
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler
Lightning Arrows
Lightning Arrows
Arrows Bowler Mega Knight
Arrows Electro Giant Bats Witch
Arrows Witch Bowler
Arrows Bowler Lightning
Arrows Lightning
Lightning Bats Bowler
Lightning Arrows Bowler
Lightning Arrows
Lightning Bowler
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch Bowler
Lightning Arrows Bowler Mega Knight
Lightning Arrows
Bats Lightning
Lightning Arrows Bowler Mega Knight
Lightning Arrows Witch Bowler Electro Giant Mega Knight
Lightning Bowler Mega Knight
Lightning Arrows
Bowler Lightning
Lightning Arrows
Arrows Electro Giant Witch Bowler Mega Knight
Witch
Arrows Witch Bowler Lightning
Lightning Arrows Witch Bowler Mega Knight
Lightning Arrows
Lightning Bats Arrows Witch Electro Giant
Lightning Bats Witch Electro Giant
Lightning Bowler
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Bowler Lightning
Lightning Bats Witch
Lightning Arrows Witch
Arrows
Lightning Bowler Mega Knight
Arrows Bowler Lightning
Lightning Arrows Electro Giant
Mega Knight
Electro Giant Bats Witch Bowler Lightning
Bats Witch Lightning
Lightning Witch Bowler Electro Giant Mega Knight
Lightning Bowler Mega Knight

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