My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Recruits Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Recruits Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Barbarians Royal Recruits Musketeer
Zap
Bats
Barbarian Barrel
Knight Barbarians Royal Recruits Musketeer
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Musketeer
Earthquake
Barbarians
Arrows
Bats Royal Recruits
Royal Delivery
Bats Knight Barbarians Royal Recruits Mini P.E.K.K.A Musketeer
Fireball
Barbarians Musketeer
Poison
Bats Barbarians Royal Recruits Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Fireball Mini P.E.K.K.A Musketeer Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Recruits Mini P.E.K.K.A
Arrows
Fireball Knight Mini P.E.K.K.A
Knight
Bats Musketeer Arrows Fireball
Barbarians
Royal Recruits
Bats Musketeer
Fireball
Arrows Knight
Mini P.E.K.K.A
Bats Arrows Musketeer
Musketeer
Knight Royal Recruits Mini P.E.K.K.A

Defense Synergies 2 12

Bats
Knight Royal Recruits Mini P.E.K.K.A Musketeer
Arrows
Knight Barbarians Fireball Mini P.E.K.K.A
Knight
Bats Musketeer Arrows Fireball Mini P.E.K.K.A
Barbarians
Arrows
Royal Recruits
Bats
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bats Arrows Knight Fireball Musketeer
Musketeer
Knight Bats Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Fireball Musketeer
Barbarians Mini P.E.K.K.A Bats Knight Royal Recruits Musketeer
Barbarians Mini P.E.K.K.A Bats Knight Royal Recruits Musketeer
Barbarians Royal Recruits Mini P.E.K.K.A Bats Knight Musketeer
Arrows Barbarians Royal Recruits Fireball Mini P.E.K.K.A
Arrows Fireball Bats Musketeer
Bats Musketeer Arrows Fireball
Arrows Barbarians Royal Recruits Fireball Musketeer
Barbarians Mini P.E.K.K.A Royal Recruits Musketeer
Knight Barbarians Royal Recruits Mini P.E.K.K.A Musketeer
Bats Barbarians Arrows Knight Royal Recruits Fireball Musketeer
Arrows Musketeer Bats Fireball
Barbarians Royal Recruits Mini P.E.K.K.A Bats Knight Fireball Musketeer
Fireball Bats Arrows Barbarians Royal Recruits Mini P.E.K.K.A
Barbarians Royal Recruits Mini P.E.K.K.A Knight
Barbarians Royal Recruits Fireball Mini P.E.K.K.A
Barbarians Bats Arrows Knight Royal Recruits Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Bats Knight Barbarians Royal Recruits Musketeer
Arrows Bats Knight Barbarians Royal Recruits Fireball Musketeer
Barbarians Mini P.E.K.K.A Royal Recruits Musketeer
Royal Recruits Bats Arrows Knight Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Royal Recruits Mini P.E.K.K.A Fireball
Fireball Arrows Knight Mini P.E.K.K.A Musketeer
Barbarians Royal Recruits Bats Knight Mini P.E.K.K.A Musketeer
Royal Recruits Mini P.E.K.K.A Bats Knight Barbarians Fireball Musketeer
Barbarians Royal Recruits Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Bats Musketeer
Royal Recruits Mini P.E.K.K.A Bats Knight Barbarians Fireball Musketeer
Mini P.E.K.K.A Knight Barbarians Royal Recruits
Royal Recruits Bats Knight Barbarians Fireball Mini P.E.K.K.A
Royal Recruits Barbarians Musketeer
Bats Knight Barbarians Royal Recruits Mini P.E.K.K.A Musketeer
Royal Recruits Arrows Barbarians Fireball
Barbarians Royal Recruits Mini P.E.K.K.A Knight Fireball
Royal Recruits Barbarians Fireball Musketeer
Barbarians Royal Recruits Bats Knight Fireball Mini P.E.K.K.A Musketeer
Bats Arrows Barbarians Royal Recruits Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Royal Recruits Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Barbarians Royal Recruits Fireball Musketeer
Fireball Arrows
Arrows Fireball Bats Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Bats Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Royal Recruits Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Royal Recruits Fireball Musketeer
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Barbarians Royal Recruits Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Bats Arrows Fireball Musketeer
Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Bats Barbarians Royal Recruits Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Royal Recruits Musketeer
Bats Royal Recruits Fireball Musketeer
Bats Fireball Musketeer
Royal Recruits Fireball Musketeer
Fireball

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