My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Phoenix
Giant Snowball
Bats Cannon Little Prince
Zap
Bats Cannon Little Prince
Barbarian Barrel
Knight Cannon Little Prince
The Log
Cannon Little Prince
Earthquake
Cannon
Arrows
Bats Little Prince
Royal Delivery
Bats Knight Little Prince
Fireball
Cannon Little Prince
Poison
Bats Cannon Phoenix Little Prince
Lightning
Knight Cannon Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Little Prince Phoenix Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant
Arrows
Giant Knight Lightning Phoenix
Knight
Bats Arrows Little Prince
Cannon
Giant
Bats Arrows Lightning Little Prince
Lightning
Giant Arrows
Phoenix
Arrows
Little Prince
Knight Giant

Defense Synergies 3 9

Bats
Knight Cannon
Arrows
Knight Cannon Lightning Phoenix Little Prince
Knight
Bats Cannon Little Prince Arrows Phoenix
Cannon
Knight Bats Arrows Little Prince
Giant
Lightning
Arrows
Phoenix
Arrows Knight Little Prince
Little Prince
Knight Arrows Cannon Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon
Bats Knight Cannon Phoenix
Cannon Bats Knight Lightning
Cannon Bats Knight Phoenix
Lightning Arrows
Arrows Bats Cannon
Bats Lightning Arrows Cannon Phoenix Little Prince
Lightning Arrows Cannon Phoenix
Cannon Phoenix
Knight Cannon Phoenix Little Prince
Bats Arrows Knight Cannon
Arrows Bats Phoenix
Cannon Bats Knight Lightning
Bats Arrows Cannon
Knight Cannon Phoenix
Cannon Lightning
Bats Arrows Knight Cannon
Arrows Cannon Bats Knight Little Prince
Arrows Bats Knight Cannon Little Prince
Cannon Phoenix
Bats Arrows Knight Cannon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Lightning Phoenix
Bats Knight Lightning
Lightning Bats Knight Phoenix
Knight Cannon Phoenix
Arrows Bats
Bats Knight Lightning Phoenix
Knight Phoenix
Lightning Bats Knight Phoenix
Cannon Phoenix
Bats Knight Phoenix
Lightning Arrows Phoenix
Lightning Knight Cannon
Cannon
Phoenix Bats Knight Lightning Little Prince
Bats Arrows Cannon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows
Lightning Arrows
Lightning Arrows Knight
Arrows
Arrows Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats
Lightning Arrows Knight
Lightning Arrows
Lightning Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows
Lightning Arrows Little Prince
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Little Prince
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows Little Prince
Lightning Bats
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Bats
Lightning Arrows
Arrows
Lightning Knight
Arrows Lightning
Lightning Arrows
Bats Lightning
Bats Lightning
Lightning Little Prince

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