My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Cannon Goblin Gang Barbarians Baby Dragon
Zap
Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker Barbarians
The Log
Cannon Goblin Gang Firecracker Barbarians
Earthquake
Cannon Goblin Gang Firecracker Barbarians
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Barbarians Baby Dragon
Fireball
Cannon Goblin Gang Firecracker Barbarians Baby Dragon
Poison
Bats Cannon Goblin Gang Firecracker Barbarians
Lightning
Knight Cannon Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Goblin Gang Firecracker Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Baby Dragon
Arrows
Knight
Knight
Bats Goblin Gang Firecracker Baby Dragon Arrows
Cannon
Goblin Gang
Knight Firecracker Baby Dragon
Firecracker
Knight Bats Goblin Gang Baby Dragon
Barbarians
Baby Dragon
Knight Bats Goblin Gang Firecracker

Defense Synergies 4 13

Bats
Knight Cannon Firecracker Baby Dragon
Arrows
Knight Cannon Barbarians
Knight
Bats Cannon Goblin Gang Firecracker Arrows Baby Dragon
Cannon
Knight Bats Arrows Goblin Gang Firecracker Baby Dragon
Goblin Gang
Knight Cannon Firecracker Barbarians
Firecracker
Knight Bats Cannon Goblin Gang Baby Dragon
Barbarians
Arrows Goblin Gang
Baby Dragon
Bats Knight Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Baby Dragon
Barbarians Bats Knight Cannon Goblin Gang Firecracker
Cannon Goblin Gang Barbarians Bats Knight
Cannon Barbarians Bats Knight Goblin Gang Firecracker
Arrows Firecracker Barbarians
Arrows Goblin Gang Bats Cannon Firecracker Baby Dragon
Bats Arrows Cannon Goblin Gang Firecracker Baby Dragon
Arrows Cannon Barbarians Baby Dragon
Cannon Barbarians Goblin Gang
Knight Goblin Gang Cannon Firecracker Barbarians
Bats Goblin Gang Barbarians Arrows Knight Cannon Firecracker Baby Dragon
Arrows Bats Goblin Gang Firecracker Baby Dragon
Cannon Barbarians Bats Knight Goblin Gang
Bats Arrows Cannon Goblin Gang Firecracker Barbarians Baby Dragon
Barbarians Knight Cannon Goblin Gang
Barbarians Cannon Goblin Gang
Barbarians Bats Arrows Knight Cannon Goblin Gang Firecracker
Arrows Cannon Bats Knight Goblin Gang Firecracker Barbarians Baby Dragon
Arrows Baby Dragon Bats Knight Cannon Firecracker Barbarians
Barbarians Cannon
Goblin Gang Bats Arrows Knight Cannon Firecracker Barbarians Baby Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians
Arrows Knight Goblin Gang Firecracker Baby Dragon
Goblin Gang Barbarians Bats Knight
Goblin Gang Bats Knight Barbarians
Barbarians Knight Cannon Goblin Gang
Arrows Firecracker Bats Goblin Gang Baby Dragon
Goblin Gang Bats Knight Barbarians
Knight Barbarians
Bats Knight Firecracker Barbarians Baby Dragon
Cannon Goblin Gang Barbarians
Bats Knight Barbarians
Arrows Barbarians
Barbarians Knight Cannon Goblin Gang
Cannon Firecracker Barbarians Baby Dragon
Goblin Gang Barbarians Bats Knight Firecracker Baby Dragon
Bats Arrows Cannon Firecracker Barbarians Baby Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Knight Firecracker Barbarians
Arrows Firecracker Baby Dragon
Arrows Firecracker Bats Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Knight
Arrows Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Bats
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Barbarians
Arrows Firecracker Baby Dragon
Arrows
Knight Goblin Gang Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker
Bats Goblin Gang Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon
Firecracker

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