My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Bats Cannon Hog Rider Goblin Barrel
Zap
Bats Cannon Goblin Barrel Dark Prince
Barbarian Barrel
Knight Cannon Goblin Barrel Dark Prince Electro Wizard
The Log
Cannon Hog Rider Goblin Barrel Dark Prince
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Knight Hog Rider Goblin Barrel Dark Prince Electro Wizard
Fireball
Cannon Hog Rider Goblin Barrel Electro Wizard
Poison
Bats Cannon Electro Wizard
Lightning
Knight Cannon Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Goblin Barrel Hog Rider Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Goblin Barrel Dark Prince
Arrows
Hog Rider Knight Goblin Barrel Dark Prince
Knight
Bats Hog Rider Goblin Barrel Arrows Electro Wizard
Cannon
Hog Rider
Bats Arrows Knight Goblin Barrel Dark Prince Electro Wizard
Goblin Barrel
Knight Dark Prince Bats Arrows Hog Rider
Dark Prince
Goblin Barrel Bats Arrows Hog Rider Electro Wizard
Electro Wizard
Knight Hog Rider Dark Prince

Defense Synergies 3 9

Bats
Knight Cannon Dark Prince Electro Wizard
Arrows
Knight Cannon Dark Prince
Knight
Bats Cannon Electro Wizard Arrows
Cannon
Knight Bats Arrows Dark Prince Electro Wizard
Hog Rider
Goblin Barrel
Dark Prince
Bats Arrows Cannon Electro Wizard
Electro Wizard
Knight Bats Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Electro Wizard
Bats Knight Cannon Dark Prince Electro Wizard
Cannon Bats Knight Dark Prince Electro Wizard
Cannon Bats Knight Dark Prince Electro Wizard
Arrows Dark Prince
Arrows Bats Cannon Dark Prince Electro Wizard
Bats Electro Wizard Arrows Cannon
Arrows Cannon Electro Wizard
Cannon
Knight Cannon Dark Prince Electro Wizard
Bats Electro Wizard Arrows Knight Cannon Dark Prince
Arrows Bats Electro Wizard
Cannon Bats Knight Dark Prince Electro Wizard
Bats Arrows Cannon Dark Prince Electro Wizard
Knight Cannon Electro Wizard
Cannon Electro Wizard
Bats Arrows Knight Cannon Dark Prince Electro Wizard
Arrows Cannon Bats Knight Dark Prince Electro Wizard
Arrows Bats Knight Cannon Dark Prince Electro Wizard
Cannon Electro Wizard
Dark Prince Bats Arrows Knight Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Electro Wizard
Electro Wizard Arrows Knight
Bats Knight Dark Prince Electro Wizard
Dark Prince Bats Knight Electro Wizard
Knight Cannon Dark Prince
Arrows Bats Electro Wizard
Dark Prince Bats Knight Electro Wizard
Knight Dark Prince
Electro Wizard Bats Knight Dark Prince
Cannon
Bats Knight Dark Prince
Arrows Dark Prince Electro Wizard
Dark Prince Knight Cannon
Cannon
Electro Wizard Bats Knight Dark Prince
Bats Arrows Cannon Dark Prince Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight Dark Prince
Arrows Dark Prince
Arrows Bats
Arrows
Arrows
Arrows
Bats Electro Wizard
Arrows Knight Dark Prince Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows Dark Prince Electro Wizard
Arrows
Arrows
Arrows
Arrows Dark Prince
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Dark Prince
Arrows Electro Wizard
Arrows
Knight Dark Prince Electro Wizard
Arrows
Arrows
Dark Prince
Bats Electro Wizard
Bats Electro Wizard
Dark Prince Electro Wizard

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