My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Prince
Giant Snowball
Bats Cannon Royal Hogs
Zap
Bats Cannon Royal Hogs Prince
Barbarian Barrel
Knight Cannon Royal Hogs Executioner
The Log
Cannon Royal Hogs Prince
Earthquake
Cannon Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Knight Royal Hogs Prince Executioner
Fireball
Cannon Royal Hogs Executioner
Poison
Bats Cannon Royal Hogs Executioner
Lightning
Knight Cannon Prince Executioner
Rocket
Royal Hogs Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Prince Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Cannon Royal Hogs Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Cannon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Royal Hogs Prince
Arrows
Royal Hogs Knight Prince Mega Knight
Knight
Bats Executioner Arrows Royal Hogs Prince
Cannon
Royal Hogs
Arrows Bats Knight Executioner Mega Knight
Prince
Mega Knight Bats Arrows Knight
Executioner
Knight Royal Hogs Mega Knight
Mega Knight
Bats Prince Arrows Royal Hogs Executioner

Defense Synergies 4 9

Bats
Knight Cannon Prince Mega Knight
Arrows
Mega Knight Knight Cannon Prince
Knight
Bats Cannon Executioner Arrows
Cannon
Knight Bats Arrows Prince
Royal Hogs
Prince
Bats Arrows Cannon Executioner
Executioner
Knight Prince Mega Knight
Mega Knight
Arrows Bats Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Executioner
Bats Knight Cannon Prince Executioner Mega Knight
Cannon Prince Mega Knight Bats Knight Executioner
Cannon Prince Bats Knight Mega Knight
Arrows Prince Mega Knight
Arrows Bats Cannon Executioner Mega Knight
Bats Arrows Cannon Executioner
Arrows Cannon Mega Knight
Cannon Prince
Knight Cannon Prince Mega Knight
Bats Executioner Arrows Knight Cannon Mega Knight
Arrows Executioner Bats
Cannon Prince Mega Knight Bats Knight
Executioner Mega Knight Bats Arrows Cannon Prince
Knight Cannon Prince Mega Knight
Cannon Prince Mega Knight
Mega Knight Bats Arrows Knight Cannon Prince Executioner
Arrows Cannon Mega Knight Bats Knight Prince Executioner
Arrows Executioner Bats Knight Cannon Mega Knight
Cannon Prince
Mega Knight Bats Arrows Knight Cannon Prince Executioner
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Prince
Arrows Knight Prince Executioner Mega Knight
Mega Knight Bats Knight Prince
Prince Mega Knight Bats Knight
Knight Cannon Prince Executioner Mega Knight
Arrows Executioner Bats
Prince Bats Knight
Mega Knight Knight Prince
Mega Knight Bats Knight Prince
Cannon
Mega Knight Bats Knight Prince
Mega Knight Arrows Prince
Prince Mega Knight Knight Cannon Executioner
Cannon Executioner Mega Knight
Bats Knight Prince Executioner
Bats Arrows Executioner Mega Knight Cannon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner
Arrows
Arrows Knight Prince
Executioner Arrows Mega Knight
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Prince
Arrows Knight Prince
Arrows Executioner
Knight Executioner
Arrows
Arrows Prince
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Bats
Arrows Prince Executioner Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Executioner Mega Knight
Arrows Executioner
Arrows Prince Mega Knight
Arrows
Bats Arrows Executioner
Bats
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Prince
Arrows Executioner
Arrows
Knight Prince Executioner Mega Knight
Arrows Executioner
Arrows
Prince Executioner Mega Knight
Bats
Bats Executioner
Prince Executioner Mega Knight
Prince
Mega Knight

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