My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Cage Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Knight Dart Goblin Goblin Cage
The Log
Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Goblin Cage
Fireball
Dart Goblin Goblin Cage
Poison
Bats Dart Goblin Goblin Cage
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Dart Goblin Earthquake Goblin Cage Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Goblin Cage
Arrows
Knight Earthquake Mega Knight
Knight
Bats Dart Goblin Arrows Earthquake The Log
Dart Goblin
Knight Goblin Cage The Log Mega Knight
Earthquake
Arrows Knight The Log Mega Knight
Goblin Cage
Bats Dart Goblin The Log
The Log
Knight Dart Goblin Earthquake Goblin Cage Mega Knight
Mega Knight
Bats Arrows Dart Goblin Earthquake The Log

Defense Synergies 3 17

Bats
Knight Dart Goblin Earthquake Goblin Cage The Log Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Dart Goblin Arrows Earthquake Goblin Cage The Log
Dart Goblin
Knight Bats Goblin Cage The Log Mega Knight
Earthquake
Bats Knight Goblin Cage The Log Mega Knight
Goblin Cage
Bats Knight Dart Goblin Earthquake The Log
The Log
Bats Knight Dart Goblin Earthquake Goblin Cage Mega Knight
Mega Knight
Arrows Bats Dart Goblin Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin Goblin Cage The Log
Bats Knight Dart Goblin Goblin Cage The Log Mega Knight
Goblin Cage Mega Knight Bats Knight Dart Goblin
Goblin Cage Bats Knight Dart Goblin Mega Knight
Arrows Earthquake Goblin Cage The Log Mega Knight
Arrows The Log Bats Dart Goblin Earthquake Mega Knight
Bats Dart Goblin Arrows Goblin Cage
Earthquake Arrows Dart Goblin Goblin Cage The Log Mega Knight
Goblin Cage
Knight Dart Goblin Mega Knight
Bats Dart Goblin Arrows Knight Earthquake The Log Mega Knight
Arrows Bats Dart Goblin
Goblin Cage Mega Knight Bats Knight Earthquake The Log
Mega Knight Bats Arrows Dart Goblin Earthquake Goblin Cage The Log
Knight Goblin Cage Mega Knight
Goblin Cage The Log Mega Knight
Mega Knight Bats Arrows Knight Goblin Cage
Arrows Goblin Cage Mega Knight Bats Knight Dart Goblin The Log
Arrows Earthquake Goblin Cage The Log Bats Knight Dart Goblin Mega Knight
Dart Goblin Goblin Cage
Mega Knight Bats Arrows Knight Dart Goblin Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblin Cage
Arrows Knight The Log Mega Knight
Mega Knight Bats Knight Goblin Cage The Log
Mega Knight Bats Knight Goblin Cage The Log
Knight Goblin Cage Mega Knight
Arrows Bats Dart Goblin
Bats Knight Dart Goblin Goblin Cage
Mega Knight Knight Goblin Cage
Goblin Cage Mega Knight Bats Knight The Log
Dart Goblin Goblin Cage
Mega Knight Bats Knight Dart Goblin Goblin Cage
Mega Knight Arrows Goblin Cage The Log
Mega Knight Knight Goblin Cage
Dart Goblin Goblin Cage Mega Knight
Bats Knight Dart Goblin Goblin Cage The Log
Bats Arrows Mega Knight Dart Goblin Earthquake Goblin Cage The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Earthquake Arrows Dart Goblin The Log
Earthquake Arrows Knight Dart Goblin The Log
Arrows Earthquake The Log Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin Earthquake The Log
Arrows Earthquake The Log Dart Goblin
Arrows The Log Dart Goblin
Bats
Arrows Knight Dart Goblin Earthquake The Log
Arrows Dart Goblin
Earthquake Knight Dart Goblin The Log
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin The Log
Earthquake Arrows Dart Goblin The Log
Earthquake Arrows Dart Goblin The Log Mega Knight
Arrows Earthquake
Bats
Arrows Dart Goblin Earthquake The Log Mega Knight
Arrows Dart Goblin Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
Arrows
The Log
Earthquake Arrows The Log
Arrows Earthquake The Log Mega Knight
Arrows The Log Dart Goblin Earthquake
Arrows The Log Mega Knight
Arrows Dart Goblin The Log
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin Earthquake The Log Mega Knight
Arrows
Mega Knight
Arrows Earthquake The Log
Earthquake Bats Dart Goblin
Arrows Dart Goblin
Arrows The Log
Knight Dart Goblin Mega Knight
Arrows The Log Dart Goblin Earthquake
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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