My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince Cannon Cart
Giant Snowball
Bats Dart Goblin Goblin Barrel
Zap
Bats Dart Goblin Goblin Barrel Prince Cannon Cart
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Cannon Cart
The Log
Dart Goblin Goblin Barrel Prince Cannon Cart
Earthquake
Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel
Royal Delivery
Bats Knight Dart Goblin Goblin Barrel Prince Cannon Cart
Fireball
Dart Goblin Goblin Barrel Cannon Cart
Poison
Bats Dart Goblin
Lightning
Knight Prince Cannon Cart
Rocket
Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Dart Goblin Goblin Barrel Prince Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rage Goblin Barrel Prince Cannon Cart
Arrows
Knight Goblin Barrel Prince Cannon Cart
Knight
Bats Dart Goblin Goblin Barrel Arrows Prince Cannon Cart
Dart Goblin
Knight Goblin Barrel Prince Cannon Cart
Rage
Bats Prince Cannon Cart
Goblin Barrel
Knight Dart Goblin Prince Bats Arrows Cannon Cart
Prince
Goblin Barrel Bats Arrows Knight Dart Goblin Rage
Cannon Cart
Bats Arrows Knight Dart Goblin Rage Goblin Barrel

Defense Synergies 2 9

Bats
Knight Dart Goblin Prince Cannon Cart
Arrows
Knight Prince Cannon Cart
Knight
Bats Dart Goblin Arrows Cannon Cart
Dart Goblin
Knight Bats Prince Cannon Cart
Rage
Goblin Barrel
Prince
Bats Arrows Dart Goblin
Cannon Cart
Bats Arrows Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Dart Goblin
Bats Knight Dart Goblin Prince Cannon Cart
Prince Bats Knight Dart Goblin Cannon Cart
Prince Bats Knight Dart Goblin Cannon Cart
Arrows Prince
Arrows Bats Dart Goblin Cannon Cart
Bats Dart Goblin Arrows
Arrows Dart Goblin Cannon Cart
Prince
Knight Dart Goblin Prince Cannon Cart
Bats Dart Goblin Arrows Knight Cannon Cart
Arrows Bats Dart Goblin
Prince Bats Knight Cannon Cart
Bats Arrows Dart Goblin Prince Cannon Cart
Knight Prince Cannon Cart
Prince
Bats Arrows Knight Prince Cannon Cart
Arrows Bats Knight Dart Goblin Prince Cannon Cart
Arrows Bats Knight Dart Goblin Cannon Cart
Dart Goblin Prince Cannon Cart
Bats Arrows Knight Dart Goblin Prince Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Cannon Cart
Arrows Knight Prince Cannon Cart
Bats Knight Prince Cannon Cart
Prince Bats Knight Cannon Cart
Knight Prince Cannon Cart
Arrows Bats Dart Goblin
Prince Bats Knight Dart Goblin Cannon Cart
Knight Prince Cannon Cart
Bats Knight Prince Cannon Cart
Dart Goblin
Bats Knight Dart Goblin Prince Cannon Cart
Arrows Prince
Prince Cannon Cart Knight
Dart Goblin Cannon Cart
Bats Knight Dart Goblin Prince Cannon Cart
Bats Arrows Dart Goblin Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Cannon Cart
Cannon Cart Arrows Knight Dart Goblin Prince
Arrows
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Prince
Arrows Knight Dart Goblin Prince Cannon Cart
Arrows Dart Goblin
Knight Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Prince Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows
Bats
Arrows Dart Goblin Prince
Arrows Dart Goblin
Prince
Arrows
Prince
Arrows Cannon Cart
Arrows
Arrows Dart Goblin
Arrows Prince
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Prince
Arrows
Bats Dart Goblin Prince Cannon Cart
Arrows Dart Goblin
Arrows
Knight Dart Goblin Prince Cannon Cart
Arrows Dart Goblin
Arrows
Dart Goblin Prince Cannon Cart
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Prince Cannon Cart

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