My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Bats Dart Goblin Wall Breakers
Zap
Bats Dart Goblin Wall Breakers
Barbarian Barrel
Knight Dart Goblin Wall Breakers
The Log
Dart Goblin Wall Breakers
Earthquake
Arrows
Bats Dart Goblin Wall Breakers
Royal Delivery
Bats Knight Dart Goblin Wall Breakers P.E.K.K.A
Fireball
Dart Goblin Wall Breakers
Poison
Bats Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Knight Dart Goblin Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Wall Breakers P.E.K.K.A
Arrows
P.E.K.K.A Knight Wall Breakers Mega Knight
Knight
Bats Dart Goblin Wall Breakers Arrows
Dart Goblin
Knight Wall Breakers P.E.K.K.A Mega Knight
Rocket
Wall Breakers
Knight Bats Arrows Dart Goblin Mega Knight
P.E.K.K.A
Arrows Bats Dart Goblin
Mega Knight
Bats Arrows Dart Goblin Wall Breakers

Defense Synergies 3 7

Bats
Knight Dart Goblin P.E.K.K.A Mega Knight
Arrows
Mega Knight Knight P.E.K.K.A
Knight
Bats Dart Goblin Arrows
Dart Goblin
Knight Bats P.E.K.K.A Mega Knight
Rocket
Wall Breakers
P.E.K.K.A
Bats Arrows Dart Goblin
Mega Knight
Arrows Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin Mega Knight
Rocket P.E.K.K.A Mega Knight Bats Knight Dart Goblin
P.E.K.K.A Bats Knight Dart Goblin Mega Knight
Arrows Rocket P.E.K.K.A Mega Knight
Arrows Bats Dart Goblin Mega Knight
Bats Dart Goblin Rocket Arrows
Rocket Arrows Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A
Knight Dart Goblin Mega Knight
Bats Dart Goblin Arrows Knight Mega Knight
Arrows Bats Dart Goblin
P.E.K.K.A Mega Knight Bats Knight Rocket
Rocket Mega Knight Bats Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Mega Knight
Rocket P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Knight P.E.K.K.A
Arrows Mega Knight Bats Knight Dart Goblin
Arrows Bats Knight Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Bats Arrows Knight Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight P.E.K.K.A
Arrows Knight Rocket Mega Knight
P.E.K.K.A Mega Knight Bats Knight Rocket
Rocket P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Knight Mega Knight
Arrows Rocket Bats Dart Goblin
Rocket P.E.K.K.A Bats Knight Dart Goblin
P.E.K.K.A Mega Knight Knight
Rocket P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Bats Knight Dart Goblin
Rocket P.E.K.K.A Mega Knight Arrows
Rocket P.E.K.K.A Mega Knight Knight
Dart Goblin Mega Knight
Bats Knight Dart Goblin Rocket P.E.K.K.A
Bats Arrows Mega Knight Dart Goblin P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Knight Dart Goblin Rocket
Rocket Arrows Mega Knight
Arrows Bats Dart Goblin Rocket
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Rocket Bats
Rocket Arrows Knight Dart Goblin
Arrows Dart Goblin Rocket
Rocket Knight Dart Goblin
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Dart Goblin Rocket Mega Knight
Arrows Rocket
Bats Rocket
Rocket Arrows Dart Goblin Mega Knight
Rocket Arrows Dart Goblin Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Rocket Arrows Dart Goblin
Bats Arrows Dart Goblin
Rocket Bats Dart Goblin
Arrows Dart Goblin Rocket Mega Knight
Rocket Arrows
P.E.K.K.A Mega Knight
Rocket Arrows
Bats Dart Goblin Rocket
Rocket Arrows Dart Goblin
Arrows
Knight Dart Goblin Rocket Mega Knight
Arrows Dart Goblin
Rocket Arrows
Dart Goblin P.E.K.K.A Mega Knight
Bats Dart Goblin Rocket
Bats Dart Goblin Rocket
Dart Goblin Rocket Mega Knight
P.E.K.K.A
Dart Goblin Rocket Mega Knight

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