My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Princess Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Princess Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Drill Phoenix
Giant Snowball
Bats Battle Ram Goblin Drill Princess
Zap
Bats Battle Ram Goblin Drill Princess
Barbarian Barrel
Knight Battle Ram Goblin Drill Princess
The Log
Battle Ram Goblin Drill Princess
Earthquake
Goblin Drill
Arrows
Bats Goblin Drill Princess
Royal Delivery
Bats Knight Battle Ram Goblin Drill Princess
Fireball
Battle Ram Goblin Drill Princess
Poison
Bats Goblin Drill Princess Phoenix
Lightning
Knight Battle Ram Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram Goblin Drill Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Princess Fireball Battle Ram Goblin Drill Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Princess

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Battle Ram Goblin Drill
Arrows
Fireball Knight Battle Ram Goblin Drill Phoenix
Knight
Bats Battle Ram Princess Arrows Fireball Goblin Drill
Fireball
Arrows Goblin Drill Knight Battle Ram Princess
Battle Ram
Knight Bats Arrows Fireball Princess
Goblin Drill
Fireball Bats Arrows Knight Princess
Princess
Knight Fireball Battle Ram Goblin Drill
Phoenix
Arrows

Defense Synergies 2 9

Bats
Knight Goblin Drill
Arrows
Knight Fireball Phoenix
Knight
Bats Princess Arrows Fireball Phoenix
Fireball
Arrows Knight Goblin Drill Princess
Battle Ram
Goblin Drill
Bats Fireball Princess
Princess
Knight Fireball Goblin Drill
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Bats Knight Goblin Drill Phoenix
Bats Knight Goblin Drill
Bats Knight Goblin Drill Phoenix
Arrows Fireball Princess
Arrows Fireball Bats
Bats Arrows Fireball Princess Phoenix
Arrows Fireball Phoenix
Goblin Drill Princess Phoenix
Knight Phoenix
Bats Arrows Knight Fireball Goblin Drill Princess
Arrows Bats Fireball Princess Phoenix
Goblin Drill Bats Knight Fireball
Fireball Bats Arrows Goblin Drill Princess
Knight Goblin Drill Phoenix
Fireball Goblin Drill
Bats Arrows Knight Fireball Goblin Drill
Arrows Fireball Bats Knight Goblin Drill
Arrows Goblin Drill Bats Knight Fireball Princess
Goblin Drill Phoenix
Bats Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Arrows Knight Phoenix
Bats Knight
Bats Knight Fireball Phoenix
Knight Goblin Drill Phoenix
Arrows Fireball Bats Princess
Bats Knight Fireball Phoenix
Knight Phoenix
Bats Knight Fireball Phoenix
Goblin Drill Phoenix
Bats Knight Phoenix
Arrows Fireball Phoenix
Knight Fireball
Fireball Princess
Phoenix Bats Knight Fireball Goblin Drill
Bats Arrows Fireball Princess Phoenix
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight Goblin Drill
Arrows Fireball Princess
Arrows Fireball Goblin Drill
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Bats Princess
Arrows Princess
Arrows Fireball Princess
Arrows Fireball
Bats Fireball
Arrows Knight Fireball Princess
Fireball Arrows Princess
Knight Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Goblin Drill Princess
Arrows Fireball Princess
Arrows Fireball
Bats
Arrows Fireball Princess
Arrows Fireball Princess
Fireball
Arrows Fireball Princess
Arrows Fireball Goblin Drill
Arrows Fireball Princess
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Arrows
Bats Arrows Fireball Princess
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Bats Fireball Princess
Fireball Arrows Princess
Arrows Fireball
Fireball Knight Princess
Arrows Fireball Princess
Arrows Fireball
Bats Fireball Princess
Bats Fireball Princess
Fireball Princess
Fireball

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