My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Dart Goblin Baby Dragon
Zap
Bats Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin Elixir Golem Magic Archer
The Log
Firecracker Dart Goblin Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Knight Firecracker Dart Goblin Elixir Golem Baby Dragon Magic Archer
Fireball
Firecracker Dart Goblin Elixir Golem Baby Dragon Magic Archer
Poison
Bats Firecracker Dart Goblin Elixir Golem Magic Archer
Lightning
Knight Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Dart Goblin Elixir Golem Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elixir Golem Baby Dragon
Arrows
Knight Elixir Golem
Knight
Bats Firecracker Dart Goblin Baby Dragon Arrows Magic Archer
Firecracker
Knight Elixir Golem Bats Dart Goblin Baby Dragon
Dart Goblin
Knight Firecracker Elixir Golem Baby Dragon
Elixir Golem
Firecracker Bats Arrows Dart Goblin Baby Dragon Magic Archer
Baby Dragon
Knight Bats Firecracker Dart Goblin Elixir Golem
Magic Archer
Knight Elixir Golem

Defense Synergies 4 9

Bats
Knight Firecracker Dart Goblin Baby Dragon
Arrows
Knight
Knight
Bats Firecracker Dart Goblin Magic Archer Arrows Baby Dragon
Firecracker
Knight Bats Dart Goblin Baby Dragon
Dart Goblin
Knight Bats Firecracker Baby Dragon Magic Archer
Elixir Golem
Baby Dragon
Bats Knight Firecracker Dart Goblin
Magic Archer
Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Baby Dragon Magic Archer
Bats Knight Firecracker Dart Goblin
Bats Knight Dart Goblin
Bats Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Bats Firecracker Dart Goblin Baby Dragon Magic Archer
Bats Dart Goblin Arrows Firecracker Baby Dragon Magic Archer
Arrows Dart Goblin Baby Dragon Magic Archer
Knight Firecracker Dart Goblin
Bats Dart Goblin Arrows Knight Firecracker Baby Dragon Magic Archer
Arrows Bats Firecracker Dart Goblin Baby Dragon Magic Archer
Bats Knight
Bats Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Knight
Bats Arrows Knight Firecracker
Arrows Bats Knight Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Baby Dragon Bats Knight Firecracker Dart Goblin Magic Archer
Dart Goblin
Bats Arrows Knight Firecracker Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker Baby Dragon Magic Archer
Bats Knight
Bats Knight
Knight
Arrows Firecracker Bats Dart Goblin Baby Dragon Magic Archer
Bats Knight Dart Goblin
Knight
Bats Knight Firecracker Baby Dragon Magic Archer
Dart Goblin
Bats Knight Dart Goblin
Arrows
Knight
Firecracker Dart Goblin Baby Dragon Magic Archer
Bats Knight Firecracker Dart Goblin Baby Dragon Magic Archer
Bats Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker Dart Goblin Baby Dragon
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Dart Goblin Baby Dragon Magic Archer
Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Baby Dragon Magic Archer
Arrows Firecracker Bats Dart Goblin Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin
Bats
Firecracker Arrows Knight Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Knight Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Magic Archer Arrows Firecracker Dart Goblin Baby Dragon
Arrows
Bats
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Bats Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Bats Firecracker Dart Goblin
Arrows Dart Goblin Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Bats Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows
Knight Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows Firecracker Dart Goblin Baby Dragon Magic Archer
Arrows
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Baby Dragon Magic Archer
Firecracker Bats Dart Goblin Magic Archer
Firecracker Dart Goblin Baby Dragon Magic Archer
Firecracker Dart Goblin

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