My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin
The Log
Firecracker Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Knight Firecracker Dart Goblin Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Dart Goblin Hog Rider
Poison
Bats Firecracker Dart Goblin
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Firecracker Dart Goblin Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Mini P.E.K.K.A Rage
Arrows
Hog Rider Knight Mini P.E.K.K.A
Knight
Bats Firecracker Dart Goblin Hog Rider Arrows
Firecracker
Knight Hog Rider Bats Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Firecracker Hog Rider
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider Rage
Hog Rider
Bats Arrows Knight Firecracker Rage Dart Goblin Mini P.E.K.K.A
Rage
Hog Rider Bats Mini P.E.K.K.A

Defense Synergies 3 9

Bats
Knight Firecracker Dart Goblin Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A
Knight
Bats Firecracker Dart Goblin Arrows Mini P.E.K.K.A
Firecracker
Knight Bats Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Knight Firecracker Dart Goblin
Hog Rider
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin
Mini P.E.K.K.A Bats Knight Firecracker Dart Goblin
Mini P.E.K.K.A Bats Knight Dart Goblin
Mini P.E.K.K.A Bats Knight Firecracker Dart Goblin
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Firecracker Dart Goblin
Bats Dart Goblin Arrows Firecracker
Arrows Dart Goblin
Mini P.E.K.K.A
Knight Firecracker Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Arrows Knight Firecracker
Arrows Bats Firecracker Dart Goblin
Mini P.E.K.K.A Bats Knight
Bats Arrows Firecracker Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bats Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Bats Knight Firecracker Dart Goblin
Arrows Bats Knight Firecracker Dart Goblin
Mini P.E.K.K.A Dart Goblin
Bats Arrows Knight Firecracker Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight
Knight Mini P.E.K.K.A
Arrows Firecracker Bats Dart Goblin
Mini P.E.K.K.A Bats Knight Dart Goblin
Mini P.E.K.K.A Knight
Bats Knight Firecracker Mini P.E.K.K.A
Dart Goblin
Bats Knight Dart Goblin Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight
Firecracker Dart Goblin
Bats Knight Firecracker Dart Goblin Mini P.E.K.K.A
Bats Arrows Firecracker Dart Goblin Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Arrows Firecracker
Arrows Firecracker Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bats Mini P.E.K.K.A
Firecracker Arrows Knight Dart Goblin
Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Dart Goblin Mini P.E.K.K.A
Arrows Firecracker Dart Goblin
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Bats Arrows Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin
Arrows Firecracker
Arrows Firecracker
Bats Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin Mini P.E.K.K.A
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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