My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Bats Hog Rider Goblin Barrel
Zap
Bats Firecracker Inferno Tower Goblin Barrel Dark Prince
Barbarian Barrel
Knight Firecracker Inferno Tower Goblin Barrel Dark Prince
The Log
Firecracker Hog Rider Goblin Barrel Dark Prince
Earthquake
Firecracker Hog Rider Inferno Tower Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Knight Firecracker Hog Rider Goblin Barrel Dark Prince
Fireball
Firecracker Hog Rider Inferno Tower Goblin Barrel
Poison
Bats Firecracker Inferno Tower
Lightning
Knight Inferno Tower Dark Prince
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Goblin Barrel Hog Rider Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Goblin Barrel Dark Prince
Arrows
Hog Rider Knight Goblin Barrel Dark Prince
Knight
Bats Firecracker Hog Rider Goblin Barrel Arrows
Firecracker
Knight Hog Rider Bats Goblin Barrel Dark Prince
Hog Rider
Bats Arrows Knight Firecracker Goblin Barrel Dark Prince
Inferno Tower
Goblin Barrel
Knight Dark Prince Bats Arrows Firecracker Hog Rider
Dark Prince
Goblin Barrel Bats Arrows Firecracker Hog Rider

Defense Synergies 3 9

Bats
Knight Firecracker Inferno Tower Dark Prince
Arrows
Knight Inferno Tower Dark Prince
Knight
Bats Firecracker Inferno Tower Arrows
Firecracker
Knight Bats Inferno Tower Dark Prince
Hog Rider
Inferno Tower
Knight Bats Arrows Firecracker Dark Prince
Goblin Barrel
Dark Prince
Bats Arrows Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Bats Knight Firecracker Dark Prince
Inferno Tower Bats Knight Dark Prince
Inferno Tower Bats Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Bats Firecracker Dark Prince
Bats Inferno Tower Arrows Firecracker
Arrows Inferno Tower
Inferno Tower
Knight Firecracker Inferno Tower Dark Prince
Bats Arrows Knight Firecracker Dark Prince
Arrows Inferno Tower Bats Firecracker
Inferno Tower Bats Knight Dark Prince
Bats Arrows Firecracker Dark Prince
Inferno Tower Knight
Inferno Tower
Bats Arrows Knight Firecracker Inferno Tower Dark Prince
Arrows Bats Knight Firecracker Dark Prince
Arrows Bats Knight Firecracker Dark Prince
Inferno Tower
Dark Prince Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Dark Prince
Arrows Knight Firecracker
Bats Knight Inferno Tower Dark Prince
Dark Prince Bats Knight Inferno Tower
Inferno Tower Knight Dark Prince
Arrows Firecracker Bats
Dark Prince Bats Knight Inferno Tower
Inferno Tower Knight Dark Prince
Bats Knight Firecracker Inferno Tower Dark Prince
Inferno Tower
Bats Knight Inferno Tower Dark Prince
Arrows Dark Prince
Dark Prince Knight Inferno Tower
Firecracker
Inferno Tower Bats Knight Firecracker Dark Prince
Bats Arrows Firecracker Inferno Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight Dark Prince
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Dark Prince
Arrows Firecracker
Arrows
Knight Firecracker Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince
Bats Firecracker
Firecracker Bats
Firecracker Dark Prince

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