My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Goblin Barrel
Giant Snowball
Bats Minion Horde Goblin Barrel
Zap
Bats Firecracker Minion Horde Goblin Barrel
Barbarian Barrel
Knight Firecracker Goblin Barrel
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Minion Horde Goblin Barrel
Royal Delivery
Bats Knight Firecracker Minion Horde Goblin Barrel Bowler
Fireball
Firecracker Minion Horde Goblin Barrel Bowler
Poison
Bats Firecracker Minion Horde
Lightning
Knight Bowler
Rocket
Minion Horde Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Goblin Barrel Tornado Minion Horde Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Goblin Barrel Bowler
Arrows
Knight Goblin Barrel Bowler
Knight
Bats Firecracker Goblin Barrel Arrows Minion Horde
Firecracker
Knight Bats Goblin Barrel Tornado Bowler
Minion Horde
Knight
Goblin Barrel
Knight Bats Arrows Firecracker Bowler
Tornado
Firecracker Bowler
Bowler
Bats Arrows Firecracker Goblin Barrel Tornado

Defense Synergies 3 10

Bats
Knight Firecracker Bowler
Arrows
Knight Tornado Bowler
Knight
Bats Firecracker Arrows Minion Horde Tornado Bowler
Firecracker
Knight Bats Tornado
Minion Horde
Knight Tornado
Goblin Barrel
Tornado
Bowler Arrows Knight Firecracker Minion Horde
Bowler
Tornado Bats Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Minion Horde
Minion Horde Bats Knight Firecracker
Minion Horde Tornado Bowler Bats Knight
Minion Horde Bats Knight Firecracker Bowler
Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler Bats Firecracker
Bats Minion Horde Tornado Arrows Firecracker
Bowler Arrows
Minion Horde Tornado
Knight Tornado Firecracker Minion Horde Bowler
Bats Minion Horde Arrows Knight Firecracker Tornado Bowler
Arrows Minion Horde Bats Firecracker Tornado
Minion Horde Bowler Bats Knight
Bowler Bats Arrows Firecracker Minion Horde Tornado
Knight Minion Horde
Minion Horde Tornado Bowler
Minion Horde Bats Arrows Knight Firecracker Tornado Bowler
Arrows Bats Knight Firecracker Minion Horde Tornado Bowler
Arrows Tornado Bats Knight Firecracker Bowler
Tornado
Bowler Bats Arrows Knight Firecracker Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler
Arrows Knight Firecracker Bowler
Bats Knight Minion Horde Bowler
Bowler Bats Knight Minion Horde Tornado
Knight Minion Horde Bowler
Arrows Firecracker Bats Minion Horde Tornado
Bats Knight Minion Horde Bowler
Knight Minion Horde
Minion Horde Bats Knight Firecracker Tornado
Minion Horde
Bats Knight Minion Horde Bowler
Arrows Tornado Bowler
Bowler Knight Minion Horde
Firecracker Minion Horde Bowler
Bats Knight Firecracker Minion Horde Tornado Bowler
Bats Arrows Bowler Firecracker Minion Horde
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Minion Horde
Arrows Firecracker Tornado Bowler
Arrows Minion Horde
Arrows Knight Firecracker
Arrows Firecracker Minion Horde Bowler
Arrows Firecracker Bats Minion Horde Tornado
Arrows Firecracker Minion Horde Tornado Bowler
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado
Bats Minion Horde Tornado Bowler
Firecracker Arrows Knight Minion Horde Tornado Bowler
Arrows Firecracker Tornado
Knight Firecracker Bowler
Arrows Firecracker Minion Horde
Arrows Firecracker
Arrows Firecracker Minion Horde Bowler
Arrows Firecracker Minion Horde Bowler
Arrows Tornado
Bats Minion Horde
Arrows Firecracker Bowler
Arrows Firecracker Tornado Bowler
Minion Horde Bowler
Arrows Tornado
Tornado Bowler
Arrows Minion Horde
Arrows Firecracker Tornado Bowler
Minion Horde
Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler
Arrows Firecracker Tornado
Bats Arrows Firecracker Minion Horde Tornado
Bats Firecracker Minion Horde
Minion Horde Bowler
Arrows Minion Horde
Arrows Firecracker Minion Horde
Minion Horde
Arrows Firecracker Bowler
Minion Horde Bats
Arrows Firecracker Tornado
Arrows
Knight Firecracker Minion Horde Bowler
Arrows Firecracker Bowler
Arrows Tornado
Firecracker Minion Horde
Bats Firecracker Minion Horde Tornado Bowler
Firecracker Bats Tornado
Firecracker Tornado Bowler

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