My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Bats Wall Breakers
Zap
Bats Firecracker Inferno Tower Wall Breakers
Barbarian Barrel
Knight Firecracker Inferno Tower Wall Breakers
The Log
Firecracker Wall Breakers
Earthquake
Firecracker Inferno Tower
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Knight Firecracker Wall Breakers
Fireball
Firecracker Inferno Tower Wall Breakers
Poison
Bats Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Tower Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Arrows Knight Firecracker Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Wall Breakers
Arrows
Knight Wall Breakers Mega Knight
Knight
Bats Firecracker Wall Breakers Arrows The Log
Firecracker
Knight Bats Wall Breakers Mega Knight
Inferno Tower
Wall Breakers
Knight Bats Arrows Firecracker The Log Mega Knight
The Log
Knight Wall Breakers Mega Knight
Mega Knight
Bats Arrows Firecracker Wall Breakers The Log

Defense Synergies 6 11

Bats
Knight Firecracker Inferno Tower The Log Mega Knight
Arrows
Mega Knight Knight Inferno Tower
Knight
Bats Firecracker Inferno Tower Arrows The Log
Firecracker
Knight The Log Bats Inferno Tower Mega Knight
Inferno Tower
Knight The Log Bats Arrows Firecracker Mega Knight
Wall Breakers
The Log
Firecracker Inferno Tower Bats Knight Mega Knight
Mega Knight
Arrows Bats Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Bats Knight Firecracker The Log Mega Knight
Inferno Tower Mega Knight Bats Knight
Inferno Tower Bats Knight Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Bats Firecracker Mega Knight
Bats Inferno Tower Arrows Firecracker
Arrows Inferno Tower The Log Mega Knight
Inferno Tower
Knight Firecracker Inferno Tower Mega Knight
Bats Arrows Knight Firecracker The Log Mega Knight
Arrows Inferno Tower Bats Firecracker
Inferno Tower Mega Knight Bats Knight The Log
Mega Knight Bats Arrows Firecracker The Log
Inferno Tower Knight Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Bats Arrows Knight Firecracker Inferno Tower
Arrows Mega Knight Bats Knight Firecracker The Log
Arrows The Log Bats Knight Firecracker Mega Knight
Inferno Tower
Mega Knight Bats Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Arrows Knight Firecracker The Log Mega Knight
Mega Knight Bats Knight Inferno Tower The Log
Mega Knight Bats Knight Inferno Tower The Log
Inferno Tower Knight Mega Knight
Arrows Firecracker Bats
Bats Knight Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Bats Knight Firecracker Inferno Tower The Log
Inferno Tower
Mega Knight Bats Knight Inferno Tower
Mega Knight Arrows The Log
Mega Knight Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Bats Knight Firecracker The Log
Bats Arrows Mega Knight Firecracker Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Bats
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Bats Arrows Firecracker
Bats Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Knight Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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