My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Demolisher Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Mini P.E.K.K.A Goblin Demolisher
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Goblin Demolisher Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Bats Firecracker
Lightning
Knight Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Goblin Demolisher Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Knight Firecracker Mini P.E.K.K.A Goblin Demolisher Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Mini P.E.K.K.A Goblin Demolisher Inferno Dragon
Arrows
Mirror Knight Mini P.E.K.K.A
Knight
Bats Firecracker Arrows Goblin Demolisher
Firecracker
Knight Bats Mini P.E.K.K.A Mirror Inferno Dragon
Mini P.E.K.K.A
Bats Arrows Firecracker Goblin Demolisher Mirror
Goblin Demolisher
Bats Knight Mini P.E.K.K.A
Mirror
Arrows Firecracker Mini P.E.K.K.A
Inferno Dragon
Bats Firecracker

Defense Synergies 4 12

Bats
Knight Firecracker Mini P.E.K.K.A Goblin Demolisher Inferno Dragon
Arrows
Mirror Knight Mini P.E.K.K.A
Knight
Bats Firecracker Goblin Demolisher Arrows Mini P.E.K.K.A
Firecracker
Knight Bats Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Bats Arrows Knight Firecracker Goblin Demolisher Mirror
Goblin Demolisher
Knight Bats Mini P.E.K.K.A
Mirror
Arrows Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Demolisher
Mini P.E.K.K.A Inferno Dragon Bats Knight Firecracker
Mini P.E.K.K.A Bats Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A Goblin Demolisher
Arrows Bats Firecracker Goblin Demolisher
Bats Inferno Dragon Arrows Firecracker
Arrows
Mini P.E.K.K.A Inferno Dragon
Knight Firecracker Mini P.E.K.K.A
Bats Arrows Knight Firecracker Goblin Demolisher
Arrows Inferno Dragon Bats Firecracker
Mini P.E.K.K.A Bats Knight
Bats Arrows Firecracker Mini P.E.K.K.A Goblin Demolisher
Mini P.E.K.K.A Inferno Dragon Knight
Mini P.E.K.K.A Inferno Dragon
Bats Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Bats Knight Firecracker Goblin Demolisher
Arrows Bats Knight Firecracker Goblin Demolisher Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Demolisher Bats Arrows Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight
Knight Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker Bats Goblin Demolisher
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight Inferno Dragon
Bats Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight
Firecracker Goblin Demolisher
Bats Knight Firecracker Mini P.E.K.K.A Inferno Dragon
Bats Arrows Firecracker Mini P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Goblin Demolisher
Arrows Firecracker Bats
Arrows Firecracker Goblin Demolisher
Arrows Firecracker Goblin Demolisher
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Demolisher
Arrows Firecracker Goblin Demolisher
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Goblin Demolisher
Arrows Firecracker Goblin Demolisher
Arrows
Arrows
Arrows Firecracker Goblin Demolisher
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Inferno Dragon
Firecracker

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