My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Prince Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Firecracker Guards Prince Ram Rider
Barbarian Barrel
Knight Firecracker Guards
The Log
Firecracker Mini P.E.K.K.A Guards Prince Ram Rider
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Guards Prince Ram Rider
Fireball
Firecracker Ram Rider
Poison
Bats Firecracker Guards
Lightning
Knight Mini P.E.K.K.A Prince Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Guards Mini P.E.K.K.A Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Mini P.E.K.K.A Prince Ram Rider
Arrows
Knight Mini P.E.K.K.A Prince Ram Rider
Knight
Bats Firecracker Arrows Prince Ram Rider
Firecracker
Knight Bats Mini P.E.K.K.A Prince Ram Rider
Mini P.E.K.K.A
Bats Arrows Firecracker Ram Rider
Guards
Ram Rider
Prince
Bats Arrows Knight Firecracker Ram Rider
Ram Rider
Bats Arrows Knight Firecracker Mini P.E.K.K.A Guards Prince

Defense Synergies 2 13

Bats
Knight Firecracker Mini P.E.K.K.A Prince
Arrows
Knight Mini P.E.K.K.A Prince
Knight
Bats Firecracker Arrows Mini P.E.K.K.A
Firecracker
Knight Bats Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A
Bats Arrows Knight Firecracker Guards Ram Rider
Guards
Firecracker Mini P.E.K.K.A Prince
Prince
Bats Arrows Firecracker Guards
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ram Rider
Mini P.E.K.K.A Bats Knight Firecracker Prince Ram Rider
Mini P.E.K.K.A Prince Ram Rider Bats Knight
Mini P.E.K.K.A Prince Bats Knight Firecracker Guards Ram Rider
Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Bats Firecracker Guards
Bats Ram Rider Arrows Firecracker
Arrows Ram Rider
Mini P.E.K.K.A Prince
Knight Guards Firecracker Mini P.E.K.K.A Prince
Bats Guards Arrows Knight Firecracker Ram Rider
Arrows Bats Firecracker Ram Rider
Mini P.E.K.K.A Prince Bats Knight Guards Ram Rider
Bats Arrows Firecracker Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Knight Prince Ram Rider
Mini P.E.K.K.A Prince Ram Rider
Bats Arrows Knight Firecracker Mini P.E.K.K.A Prince
Arrows Bats Knight Firecracker Guards Prince Ram Rider
Arrows Bats Knight Firecracker Guards Ram Rider
Mini P.E.K.K.A Prince Ram Rider
Bats Arrows Knight Firecracker Mini P.E.K.K.A Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Prince
Arrows Knight Firecracker Mini P.E.K.K.A Prince
Guards Bats Knight Mini P.E.K.K.A Prince Ram Rider
Mini P.E.K.K.A Guards Prince Bats Knight Ram Rider
Knight Mini P.E.K.K.A Guards Prince Ram Rider
Arrows Firecracker Bats Ram Rider
Mini P.E.K.K.A Guards Prince Bats Knight Ram Rider
Mini P.E.K.K.A Knight Prince
Bats Knight Firecracker Mini P.E.K.K.A Prince
Guards
Bats Knight Mini P.E.K.K.A Guards Prince
Arrows Guards Prince
Mini P.E.K.K.A Prince Knight Guards Ram Rider
Firecracker
Guards Bats Knight Firecracker Mini P.E.K.K.A Prince
Bats Arrows Firecracker Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards
Arrows Firecracker Ram Rider
Arrows
Arrows Knight Firecracker Guards Prince
Arrows Firecracker
Arrows Firecracker Bats Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Bats Mini P.E.K.K.A Guards Prince
Firecracker Arrows Knight Prince Ram Rider
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Prince Ram Rider
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker Guards
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Bats Guards Prince
Arrows Firecracker Ram Rider
Arrows
Knight Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker
Arrows
Firecracker Prince
Bats Firecracker Guards
Firecracker Bats
Firecracker Prince
Prince
Firecracker

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