My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Wall Breakers Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Mighty Miner
Giant Snowball
Bats Wall Breakers Mighty Miner
Zap
Bats Firecracker Wall Breakers Mighty Miner
Barbarian Barrel
Knight Firecracker Wall Breakers
The Log
Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Wall Breakers
Fireball
Firecracker Wall Breakers Mighty Miner
Poison
Bats Firecracker
Lightning
Knight Mini P.E.K.K.A Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Mega Knight Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Knight Firecracker Mini P.E.K.K.A Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Mini P.E.K.K.A Wall Breakers
Arrows
Knight Mini P.E.K.K.A Wall Breakers Mega Knight Mighty Miner
Knight
Bats Firecracker Wall Breakers Arrows
Firecracker
Knight Bats Mini P.E.K.K.A Wall Breakers Mega Knight
Mini P.E.K.K.A
Bats Arrows Firecracker Mega Knight
Wall Breakers
Knight Bats Arrows Firecracker Mega Knight
Mega Knight
Bats Arrows Firecracker Mini P.E.K.K.A Wall Breakers
Mighty Miner
Arrows

Defense Synergies 3 8

Bats
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Bats Firecracker Arrows Mini P.E.K.K.A
Firecracker
Knight Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Knight Firecracker
Wall Breakers
Mega Knight
Arrows Bats Firecracker
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Mini P.E.K.K.A Bats Knight Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight
Mini P.E.K.K.A Bats Knight Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Arrows Firecracker
Arrows Mega Knight
Mini P.E.K.K.A Mighty Miner
Knight Firecracker Mini P.E.K.K.A Mega Knight
Bats Arrows Knight Firecracker Mega Knight
Arrows Bats Firecracker
Mini P.E.K.K.A Mega Knight Bats Knight
Mega Knight Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Mega Knight Bats Knight Firecracker
Arrows Bats Knight Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight
Arrows Knight Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Knight
Knight Mini P.E.K.K.A Mega Knight Mighty Miner
Arrows Firecracker Bats
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Mega Knight Mighty Miner Knight
Mega Knight Bats Knight Firecracker Mini P.E.K.K.A
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Knight
Firecracker Mega Knight
Bats Knight Firecracker Mini P.E.K.K.A Mighty Miner
Bats Arrows Mega Knight Firecracker Mini P.E.K.K.A Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mighty Miner Mega Knight
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Mega Knight

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