My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Tesla Goblin Barrel
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Knight Firecracker Goblin Barrel Mother Witch
Fireball
Firecracker Tesla Goblin Barrel Mother Witch
Poison
Bats Firecracker Mother Witch
Lightning
Knight Tesla Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Goblin Barrel Tesla Mother Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Firecracker Goblin Barrel
Arrows
Giant Knight Goblin Barrel Mother Witch
Knight
Bats Firecracker Goblin Barrel Arrows Mother Witch
Firecracker
Knight Bats Giant Goblin Barrel
Tesla
Giant
Bats Arrows Goblin Barrel Firecracker Mother Witch
Goblin Barrel
Knight Giant Bats Arrows Firecracker
Mother Witch
Arrows Knight Giant

Defense Synergies 3 8

Bats
Knight Firecracker Tesla
Arrows
Knight Tesla Mother Witch
Knight
Bats Firecracker Tesla Arrows Mother Witch
Firecracker
Knight Bats Tesla
Tesla
Knight Bats Arrows Firecracker Mother Witch
Giant
Goblin Barrel
Mother Witch
Arrows Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Bats Knight Firecracker Tesla
Tesla Bats Knight
Tesla Bats Knight Firecracker
Arrows Firecracker
Arrows Bats Firecracker Tesla Mother Witch
Bats Tesla Arrows Firecracker
Arrows Tesla
Tesla
Knight Firecracker Tesla
Bats Mother Witch Arrows Knight Firecracker Tesla
Arrows Tesla Bats Firecracker
Tesla Bats Knight
Bats Arrows Firecracker Tesla
Knight Tesla
Tesla
Tesla Bats Arrows Knight Firecracker
Arrows Tesla Bats Knight Firecracker
Arrows Bats Knight Firecracker Tesla Mother Witch
Tesla
Bats Arrows Knight Firecracker Tesla Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Firecracker Tesla
Bats Knight
Bats Knight Tesla
Knight Tesla
Arrows Firecracker Mother Witch Bats Tesla
Bats Knight Tesla
Knight Tesla
Bats Knight Firecracker
Tesla
Bats Knight Tesla
Arrows
Knight Tesla
Firecracker Tesla
Tesla Bats Knight Firecracker
Bats Arrows Firecracker Tesla Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Mother Witch Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Mother Witch
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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