My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Tesla
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Firecracker Tesla Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Bats Firecracker Hog Rider Arrows The Log
Firecracker
Knight Hog Rider Bats P.E.K.K.A
Tesla
Hog Rider
Bats Arrows Knight Firecracker The Log
P.E.K.K.A
Arrows Bats Firecracker The Log
The Log
Hog Rider Knight P.E.K.K.A

Defense Synergies 6 10

Bats
Knight Firecracker Tesla P.E.K.K.A The Log
Arrows
Knight Tesla P.E.K.K.A
Knight
Bats Firecracker Tesla Arrows The Log
Firecracker
Knight The Log Bats Tesla P.E.K.K.A
Tesla
Knight The Log Bats Arrows Firecracker
Hog Rider
P.E.K.K.A
The Log Bats Arrows Firecracker
The Log
Firecracker Tesla P.E.K.K.A Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
P.E.K.K.A Bats Knight Firecracker Tesla The Log
Tesla P.E.K.K.A Bats Knight
Tesla P.E.K.K.A Bats Knight Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Bats Firecracker Tesla
Bats Tesla Arrows Firecracker
Arrows Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A
Knight Firecracker Tesla
Bats Arrows Knight Firecracker Tesla The Log
Arrows Tesla Bats Firecracker
Tesla P.E.K.K.A Bats Knight The Log
Bats Arrows Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log
Tesla Bats Arrows Knight Firecracker P.E.K.K.A
Arrows Tesla Bats Knight Firecracker The Log
Arrows The Log Bats Knight Firecracker Tesla
P.E.K.K.A Tesla
Bats Arrows Knight Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A
Arrows Knight Firecracker Tesla The Log
P.E.K.K.A Bats Knight The Log
P.E.K.K.A Bats Knight Tesla The Log
P.E.K.K.A Knight Tesla
Arrows Firecracker Bats Tesla
P.E.K.K.A Bats Knight Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Bats Knight Firecracker The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Knight Tesla
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Tesla
Firecracker Tesla
Tesla Bats Knight Firecracker P.E.K.K.A The Log
Bats Arrows Firecracker Tesla P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Bats Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker

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